Zobrazeno 1 - 10
of 80
pro vyhledávání: '"Tetsuro Nishino"'
Publikováno v:
PLoS Computational Biology, Vol 7, Iss 7, p e1002087 (2011)
Information processing of the cerebellar granular layer composed of granule and Golgi cells is regarded as an important first step toward the cerebellar computation. Our previous theoretical studies have shown that granule cells can exhibit random al
Externí odkaz:
https://doaj.org/article/18e5301dee1644d69595b3926a8ed817
Autor:
Raquiba Sultana, Tetsuro Nishino
Publikováno v:
EPiC Series in Computing.
On social media, false information can proliferate quickly and cause big issues. To minimize the harm caused by false information, it is essential to comprehend its sensitive nature and content. To achieve this, it is necessary to first identify the
Autor:
Sultana, Raquiba, Tetsuro Nishino
Publikováno v:
International Journal for Computers & Their Applications; Sep2023, Vol. 30 Issue 3, p223-234, 12p
Autor:
Raquiba Sultana, Tetsuro Nishino
Publikováno v:
2022 13th International Congress on Advanced Applied Informatics Winter (IIAI-AAI-Winter).
Autor:
Hideyuki Sawahata, Tetsuro Nishino
Publikováno v:
EPiC Series in Computing.
The demand for automatic summarization of newspaper headlines and article sum- maries has increasing with various studies on automatic summarization being currently conducted. However, there are only a few studies on Japanese documents as compared En
Publikováno v:
International Journal of Smart Computing and Artificial Intelligence. 4:18-35
Publikováno v:
EPiC Series in Computing.
The purpose of this study is to analyze the behavior of humans and computers, and distinguish, from the results of the analysis, between humans and computer programs. In this study, we focus on the players of Daihinmin, which is a card game with impe
Publikováno v:
International Journal of Software Innovation. 7:63-79
The purpose of this article is to clarify the fundamentals of the card game Daihinmin. By collecting logs of Daihinmin games on a large scale and analyzing them, the authors illuminate the game's characteristics. They discuss the content required fro
Publikováno v:
International Journal of Software Innovation. 6:1-17
This article describes how computer Daihinmin involves playing Daihinmin, a popular card game in Japan, by using a player program. Because strong player programs of Computer Daihinmin use machine-learning techniques, such as the Monte Carlo method, p
Publikováno v:
IIAI-AAI
The Monte Carlo tree search has been used in programs that play various games. In this study, we present new applications of the Monte Carlo method for the card game Daihinmin. One is a method of setting good evaluation values in repeated plays of Da