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Virtual Reality as a learning technology has been indicated numerous times to be an evident improvement over conventional learning methods. This work-in-progress paper describes and analyses the didactic and design factors for an effective use of vir
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d21eae9e8c3ef292ed1229c3c08c5805
https://hdl.handle.net/11475/25719
https://hdl.handle.net/11475/25719