Zobrazeno 1 - 10
of 106
pro vyhledávání: '"Tecchia F"'
Publikováno v:
Computer Graphics Forum. Dec2002, Vol. 21 Issue 4, p753-765. 13p.
Publikováno v:
Scopus-Elsevier
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::b119a83f40c44c79f292c3e218bfa631
http://hdl.handle.net/11382/103186
http://hdl.handle.net/11382/103186
Publikováno v:
IEEE Computer Graphics and Applications
IEEE Comput.Graphics Appl.
IEEE Comput.Graphics Appl.
Populated virtual urban environments are important in many applications, from urban planning to entertainment. At the current stage of technology, users can interactively navigate through complex, polygon-based scenes rendered with sophisticated ligh
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::60cd75bf1a0d3576727001aaf5f558e4
http://gnosis.library.ucy.ac.cy/handle/7/55059
http://gnosis.library.ucy.ac.cy/handle/7/55059
Publikováno v:
2015 Digital Heritage; 1/1/2015, p639-642, 4p
Publikováno v:
ACM Symposium on Virtual Reality Software and Technology, Proceedings, VRST
Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST 2001)
Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST 2001)
In this paper, we address the problem of shadow computation for large environments including thousands of dynamic objects. The method we propose is based on the assumption that the environment is 2.5D, which is often the case for virtual cities, thus
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______4485::f1e1a3efd51548cbd9de4e5f0acbe618
http://gnosis.library.ucy.ac.cy/handle/7/54455
http://gnosis.library.ucy.ac.cy/handle/7/54455
Publikováno v:
(Proceedings) The First International Game Technology Conference and Idea Expo (GTEC'01) in co-operation with ACM SIGGRAPH and EUROGRAPHICS, Hong Kong. : Hong Kong. (2001)
Computer Graphics have become important for many applicationsand the quality of the produced images have greatly improved. Oneof the interesting remaining problems is the representation of densedynamic environments such as populated cities. Although
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______322::577a90e598ff22b85cd888a126b2c8c8
https://discovery.ucl.ac.uk/id/eprint/1098/1/ABS.pdf.pdf
https://discovery.ucl.ac.uk/id/eprint/1098/1/ABS.pdf.pdf
Kniha
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.
Conference
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.
Publikováno v:
2011 IEEE/ACM 15th International Symposium on Distributed Simulation & Real Time Applications (DS-RT); 2011, p81-87, 7p
Publikováno v:
2010 IEEE RO-MAN; 2010, p434-439, 6p