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pro vyhledávání: '"Tatiana N. Gubina"'
Autor:
Elena V. Vasilieva, Tatiana N. Gubina
Publikováno v:
Современные информационные технологии и IT-образование, Vol 13, Iss 4, Pp 197-206 (2017)
The article presents an example of a business game, which uses Design Thinking and Learn Startup approach. Reviewed such techniques as Customer Journey Mapping, SIL, KJ, grouping of ideas, voting stickers. These tools are useful for analyzing the eff
Externí odkaz:
https://doaj.org/article/337957450ff1467b9a713c68b59df1cf