Zobrazeno 1 - 10
of 22
pro vyhledávání: '"Tanguy Coenen"'
Autor:
Sarie Robijt, Tanguy Coenen
Publikováno v:
Technology Innovation Management Review. 7:37-43
Autor:
Marije Lesterhuis, Tanguy Coenen, Anneleen Mortier, Peter Vlerick, Liesje Coertjens, Sven De Maeyer, Vincent Donche, Pieter Ballon
Publikováno v:
European journal of information systems
A Design Science Research project is presented, describing the creation of an Information System for the assessment of human competences while supporting learning. First, requirements that emanate from current mainstream competence evaluation practic
Publikováno v:
Network design and optimization for smart cities / Gakis, Konstantinos [edit.]; et al.
Vrije Universiteit Brussel
Vrije Universiteit Brussel
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::56c85789c0d9f9923d4db84e5bf7129d
https://hdl.handle.net/10067/1431710151162165141
https://hdl.handle.net/10067/1431710151162165141
Publikováno v:
ISC2
2nd IEEE International Smart Cities Conference (ISC2), SEP 12-15, 2016, Trento, ITALY
IEEE SECOND INTERNATIONAL SMART CITIES CONFERENCE (ISC2 2016)
Vrije Universiteit Brussel
2nd IEEE International Smart Cities Conference (ISC2), SEP 12-15, 2016, Trento, ITALY
IEEE SECOND INTERNATIONAL SMART CITIES CONFERENCE (ISC2 2016)
Vrije Universiteit Brussel
While smart cities have the potential to monitor and control the city in real-time through sensors and actuators, there is still an important road ahead to evolve from isolated smart city experiments to real large-scale deployments. The City of Thing
Publikováno v:
2nd IEEE International Smart Cities Conference (ISC2), SEP 12-15, 2016, Trento, ITALY
IEEE SECOND INTERNATIONAL SMART CITIES CONFERENCE (ISC2 2016)
ISC2
Vrije Universiteit Brussel
IEEE SECOND INTERNATIONAL SMART CITIES CONFERENCE (ISC2 2016)
ISC2
Vrije Universiteit Brussel
While smart cities have the potential to monitor and control the city in real-time through sensors and actuators, there is still an important road ahead to evolve from isolated smart city experiments to real large-scale deployments. Important researc
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4e4149185d611f1378c1dbf45e415a99
https://hdl.handle.net/20.500.14017/1b97d6ed-9e40-4152-b0c1-4a10224f7c46
https://hdl.handle.net/20.500.14017/1b97d6ed-9e40-4152-b0c1-4a10224f7c46
Autor:
Tanguy Coenen
Publikováno v:
MindTrek
We describe how a game was designed, implemented and evaluated aiming to increase the engagement of citizens with their neighborhood. 277 players participated. Survey results show that players got to know new people as a result of playing the game an
Autor:
Thomas Laureyssens, Andrew Vande Moere, Laurence Claeys, Peter Mechant, Tanguy Coenen, Johan Criel
Publikováno v:
CHI
Ghent University Academic Bibliography
Vrije Universiteit Brussel
Ghent University Academic Bibliography
Vrije Universiteit Brussel
As information technology is increasingly embedded in our cities, opportunities arise to design novel applications that benefit urban communities. We describe the design and evaluation of ZWERM (Dutch for the term 'swarm'), a public game that was spe
Autor:
Camille Reynders, Sofie Verbrugge, Marlies Van der Wee, Tanguy Coenen, Koen Casier, Heritiana Renaud Ranaivoson
Publikováno v:
Vrije Universiteit Brussel
4e International Symposium on Business Modeling and Software Design, Proceedings
Scopus-Elsevier
4e International Symposium on Business Modeling and Software Design, Proceedings
Scopus-Elsevier
The rapid succession of technological advances leads to important convergences of applications, devices and networks. More and more firms, previously locked in a niche, are exposed to a more global market and interactions with other firms. Pushing a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c84b53876aa9a0ea3a1022a4b39c52ab
https://biblio.vub.ac.be/vubir/multilevel-business-modeling-and-simulation(5f257fc8-8cc6-46fb-b364-f046f8d3a665).html
https://biblio.vub.ac.be/vubir/multilevel-business-modeling-and-simulation(5f257fc8-8cc6-46fb-b364-f046f8d3a665).html
This article describes a case study on MuseUs, a pervasive serious game for use in museums, running as a smartphone app. During the museum visit, players are invited to create their own exposition and are guided by the application in doing so. The ai
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::2f1ebcc55547e7ed6032012529bab826
https://hdl.handle.net/20.500.14017/a7f0cf53-9eb7-46be-9b04-006f30c4207e
https://hdl.handle.net/20.500.14017/a7f0cf53-9eb7-46be-9b04-006f30c4207e
Autor:
Lynn Coorevits, Tanguy Coenen
Publikováno v:
Academy of Management
Wearables are becoming increasingly popular in different industries for various purposes. It is suggested that the market will reach 30 billion USD in 2020, containing a variety of products made by different companies. Yet one of the current issues i