Zobrazeno 1 - 5
of 5
pro vyhledávání: '"Tang Jing-Zhou"'
Publikováno v:
ICME
The paper proposes a real-time terrain tiling method for extra-large scale terrain rendering. The core idea is based on a loading-on-demand technique which dynamically loads visible parts of the terrain model, then tiling and rendering. The method so
Publikováno v:
ICME
The algorithm of shadowmap and its basic principle are studied in this paper. The cause of self-shadow and aliasing are also explained in a mathematical way. The paper presents a multi-sampling algorithm to smooth shadow, and reduce aliasing by incre
Publikováno v:
2007 IEEE International Conference on Multimedia & Expo; 2007, p1735-1737, 3p
Publikováno v:
2007 IEEE International Conference on Multimedia & Expo; 2007, p576-578, 3p