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pro vyhledávání: '"Tan Bee Sian"'
Publikováno v:
Malaysian Journal of Learning and Instruction, Vol 21, Iss 2 (2024)
Purpose - This study investigates how Digital Game-based Learning (DGBL) impacts the development of product innovation skills among undergraduate students, comparing the performance of students across different disciplines—Applied Arts (AA) and App
Externí odkaz:
https://doaj.org/article/22c8dfb9ff934a0aad99a73ddf7f220d
Publikováno v:
International Journal of Creative Multimedia. 2:30-50
This study sought to investigate using the digital game based learning (DGBL) approach to learn the assessment process among undergraduate students. A digital mobile game named Inventors of Future (IOF) is developed by gamifying the SA process. In th
Autor:
Tan Bee Sian
Publikováno v:
International Journal of Psychosocial Rehabilitation. 24:1057-1064