Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Tami Griffith"'
Autor:
Jeffrey T. Hansberger, Tami Griffith, Paul L. Shorter, Randall D. Spain, Tor Finseth, Anne M. Sinatra, Christopher J. Garneau, Jeremy Flynn, Benjamin Goldberg, Phillip Key
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 62:2051-2055
Recent advances in technology have made virtual environments, virtual reality, augmented reality, and simulations more affordable and accessible to researchers, companies, and the general public, which has led to many novel use cases and applications
A Usability Review of the Learning Master Serious Game in Support of the US Army Jumpmaster’s Course
Publikováno v:
Advances in Human Factors in Wearable Technologies and Game Design ISBN: 9783319946184
The use of serious games for training can promote engagement and encourage curiosity. While there is controversy over how to assess the effectiveness of using serious games for training, research efforts have linked instructional effectiveness to ins
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e88cbf1f40b74665ba23a7c5e4acdbd7
https://doi.org/10.1007/978-3-319-94619-1_30
https://doi.org/10.1007/978-3-319-94619-1_30
Publikováno v:
Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation ISBN: 9783319915807
HCI (9)
HCI (9)
The U.S. Army Research Laboratory’s Simulation & Training Technology Center, along with Cole Engineering Services, Inc. and the University of Central Florida have set out to leverage commercial technology with the goal of improving realism, and red
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6db4cd819c6657c4e0e163060ee1f950
https://doi.org/10.1007/978-3-319-91581-4_5
https://doi.org/10.1007/978-3-319-91581-4_5
Publikováno v:
Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation ISBN: 9783319915807
HCI (9)
HCI (9)
This paper describes a pilot study planned by the Defense Equal Opportunity Employment Management Institute (DEOMI). By leveraging previous work in maturing a low-cost real-time puppeted character in a virtual environment, the team is seeking to expl
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9e798eb7853bc4926cabc37d43bd6272
https://doi.org/10.1007/978-3-319-91581-4_20
https://doi.org/10.1007/978-3-319-91581-4_20
Autor:
D : Smruti J. Shah, Hector M. Garcia, D : Tami Griffith, Jeremy Flynn, Mark W. Scerbo, D : Alexandra B. Proaps, Clint A. Bowers, D : Rebecca A. Kennedy, Yiannis Papelis, Laura Strater, Menion Croll, D : Katelyn Procci
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 58:2397-2401
With the constant push to do more for less, the use of virtual environments (VE), simulations and serious games has exploded. Human Factors (HF) personnel often use these tools to support a range of activities, including modeling process or the effec
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319579863
HCI (10)
HCI (10)
Active-shooter incidents within a school setting involve a unique subset of active-shooter events. These events tend to have significant differences in duration and outcome to events that occur in other locations, often being resolved before, or when
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f7481cc9dbf88516f1ab8f8a8e65549f
https://doi.org/10.1007/978-3-319-57987-0_26
https://doi.org/10.1007/978-3-319-57987-0_26
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319399065
HCI (10)
HCI (10)
Virtual environments are increasingly used to provide training in military applications. These virtual spaces can represent large complex operational environments or simply a simple room. In either case the realism of the interpersonal interactions c
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::eab05513e268f0268064d00326bcb0e9
https://doi.org/10.1007/978-3-319-39907-2_37
https://doi.org/10.1007/978-3-319-39907-2_37
Publikováno v:
Foundations of Augmented Cognition ISBN: 9783642394539
HCI (24)
HCI (24)
Simulation based training is one way to attain operational realism for training complex military tasks in a safe, task relevant manner. For successful transfer of knowledge, skills, and abilities to the dynamically changing military environment, the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::544c282ba903243d8d05520437946e33
https://doi.org/10.1007/978-3-642-39454-6_4
https://doi.org/10.1007/978-3-642-39454-6_4
Autor:
Tami Griffith, Cali M. Fidopiastis
Publikováno v:
Communications in Computer and Information Science ISBN: 9783642394720
HCI (28)
HCI (28)
Simulation based training systems execute our ‘intention to perform’ an action in computer space by means of intermediary physical manipulations, such as pressing keys or directing a joystick. Transferring actions through these traditional input
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::769fb74eb732743e7483bc4cdbc58403
https://doi.org/10.1007/978-3-642-39473-7_119
https://doi.org/10.1007/978-3-642-39473-7_119