Zobrazeno 1 - 5
of 5
pro vyhledávání: '"Tamas Kersanszki"'
Publikováno v:
Interaction Design and Architecture(s), Iss 60, Pp 194-213 (2024)
One of the essential tasks of teaching STEAM subjects (Science, Technology, Engineering, Arts, Mathematics) is to motivate and engage students. This can be achieved through new interactive, experiential teaching methods, such as game-based learning.
Externí odkaz:
https://doaj.org/article/51aab8b1c1ea4e4081c969f62458bcaa
Publikováno v:
2022 IEEE 26th International Conference on Intelligent Engineering Systems (INES).
Autor:
Tamas Kersanszki
Publikováno v:
2022 IEEE 20th Jubilee World Symposium on Applied Machine Intelligence and Informatics (SAMI).
Publikováno v:
Mobility for Smart Cities and Regional Development-Challenges for Higher Education ISBN: 9783030939038
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::bec7431eeb01983e6bac8141e7fb27f5
https://doi.org/10.1007/978-3-030-93904-5_81
https://doi.org/10.1007/978-3-030-93904-5_81
Autor:
Tamas Kersanszki, Istvan Simonics
Publikováno v:
Mobility for Smart Cities and Regional Development-Challenges for Higher Education ISBN: 9783030939069
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::02ae89a0d9357868157c829647769fcd
https://doi.org/10.1007/978-3-030-93907-6_51
https://doi.org/10.1007/978-3-030-93907-6_51