Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Taketo Kamasaka"'
Autor:
Taketo Kamasaka, Kodai Miyamoto, Makoto Sakamoto, Satoshi Ikeda, Amane Takei, Kenji Aoki, Tsutomu Ito, Takao Ito
Publikováno v:
Proceedings of International Conference on Artificial Life and Robotics. 27:383-391
Autor:
Kodai Miyamoto, Taketo Kamasaka, Makoto Sakamoto, Masahiro Yokomichi, Satoshi Ikeda, Amane Takei, Tsutomu Ito, Takao Ito
Publikováno v:
Proceedings of International Conference on Artificial Life and Robotics. 27:392-397
Publikováno v:
International Journal of Recent Technology and Engineering (IJRTE). 10:107-110
As a result of conducting a questionnaire about science classes to high school students in 2016, the percentage of high school students who answered "I like science" and "Science is important" is lower than other subjects. However, more than 80% of e
Publikováno v:
International Journal of Recent Technology and Engineering (IJRTE). 10:79-84
In recent years, there has been a lot of research on how to achieve interaction between users and virtual objects using augmented reality. Interaction technologies in augmented reality need to enable users to handle virtual objects intuitively. In ad
Autor:
Makoto Sakamoto, Tsutomu Ito, Kenji Sakoma, Takao Ito, Amane Takei, Kodai Miyamoto, Taketo Kamasaka
Publikováno v:
Proceedings of International Conference on Artificial Life and Robotics. 26:170-173
Autor:
Amane Takei, Takao Ito, Kenji Sakoma, Kodai Miyamoto, Makoto Sakamoto, Tsutomu Ito, Taketo Kamasaka
Publikováno v:
Proceedings of International Conference on Artificial Life and Robotics. 26:157-160
Autor:
Makoto Sakamoto, Tsutomu Ito, Kodai Miyamoto, Takao Ito, Taketo Kamasaka, Amane Takei, Kenji Sakoma
Publikováno v:
Proceedings of International Conference on Artificial Life and Robotics. 26:174-177
Autor:
Kodai Miyamoto, Taketo Kamasaka, Takao Ito, Makoto Sakamoto, Tsutomu Ito, Kenji Sakoma, Amane Takei, Noritake Seto
Publikováno v:
Proceedings of International Conference on Artificial Life and Robotics. 26:161-164
Autor:
Takao Ito, Tsutomu Ito, Amane Takei, Kodai Miyamoto, Taketo Kamasaka, Kenji Sakoma, Makoto Sakamoto
Publikováno v:
Journal of Robotics, Networking and Artificial Life (JRNAL), Vol 8, Iss 4 (2021)
Virtual Reality (VR) has grown with the development of computer Graphics (CG). In recent years, VR technology is expected to develop in various fields such as medical, welfare, education, training, tourism, business, entertainment, and so on. This pa
In recent years, 3D computer graphics (3DCG) technology has been applied in various fields such as AR technology, VR technology, movies, games, and virtual fitting of clothes. Among them, there is the problem of contact between clothing and other obj
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5d96e28af03608ca7c789d74953929e9
https://zenodo.org/record/5501161
https://zenodo.org/record/5501161