Zobrazeno 1 - 10
of 62
pro vyhledávání: '"Takanobu Matsuzaki"'
Publikováno v:
Frontiers in Psychiatry, Vol 13 (2022)
BackgroundDigital gaming is the most common leisure activity among children and adolescents in Japan, especially in males. Playing online gaming has become more common among school-age children over the years. As a result, excessive online gaming in
Externí odkaz:
https://doaj.org/article/bb01f66b4ed345faa76851bc2f95ed4e
Publikováno v:
PCN Reports, Vol 1, Iss 1, Pp n/a-n/a (2022)
Externí odkaz:
https://doaj.org/article/19918bd6636f4ad59b0a1fedcc84c271
Autor:
Ryosuke Shimizu, Takuhiro Sonoyama, Takahiro Fukuhara, Aya Kuwata, Takanobu Matsuzaki, Yumiko Matsuo, Ryuji Kubota
Publikováno v:
Clinical Drug Investigation. 43:335-346
Autor:
Ryosuke Shimizu, Takanobu Matsuzaki, Ryoko Oka, Takuhiro Sonoyama, Takahiro Fukuhara, Aya Kuwata, Yumiko Matsuo, Ryuji Kubota
Publikováno v:
The Journal of Clinical Pharmacology.
Publikováno v:
Children, Vol 8, Iss 6, p 480 (2021)
Most schools in Japan were closed in spring 2020 due to the novel coronavirus disease 2019 (COVID-19) pandemic. We investigated lifestyle and internet use among junior high school students across eight schools after long-term school closure and compa
Externí odkaz:
https://doaj.org/article/004c6560b66444c180cd650ae03725b5
Autor:
Kana Horiuchi, Hiroki Koshimichi, Takanobu Matsuzaki, Ryosuke Shimizu, Shinpei Yoshida, Ryuji Kubota, Shingo Sakamoto
Publikováno v:
Open Forum Infectious Diseases. 9
Background Ensitrelvir is a novel oral SARS-CoV-2 3C-like protease inhibitor, and under late clinical development stage for COVID-19 diseases. Ensitrelvir exhibited an inhibition potency for organic cation transporter 1 (OCT1) and multidrug and toxin
Publikováno v:
Journal of Behavioral Addictions. Oct2023 Supplement 1, Vol. 12, p161-162. 2p.
Publikováno v:
Journal of Behavioral Addictions. Oct2023 Supplement 1, Vol. 12, p7-8. 2p.
Autor:
Hans-Jürgen Rumpf, Masaki Maezono, Aya Kinjo, Yoneatsu Osaki, John B. Saunders, Satoko Mihara, Hideki Nakayama, Susumu Higuchi, Takanobu Matsuzaki, Takashi Kitayuguchi
Publikováno v:
Journal of Behavioral Addictions. 10:263-280
Background and Aims A definition of gaming disorder (GD) was introduced in ICD-11. The purpose of this study was to develop a short screening test for GD, utilizing a reference GD group. It also sought to estimate the prevalence of GD among individua
Publikováno v:
Journal of Behavioral Addictions. 10:149-158
Background and aimsThe World Health Organization included gaming disorder (GD) in the eleventh revision of International Classification of Diseases in 2019. Due to the lack of diagnostic tools for GD, a definition has not been adequately applied. The