Zobrazeno 1 - 10
of 50
pro vyhledávání: '"Taehyun Rhee"'
Publikováno v:
Computers & Graphics. 103:101-108
Autor:
Taehyun Rhee
Publikováno v:
ACM SIGGRAPH Asia 2022 Courses.
Autor:
Taehyun Rhee, Andrew Chalmers, Weng Khuan Hoh, Richard Roberts, Warren Butcher, Simon Finnie, Rose Barrett
Publikováno v:
Proceedings of the SIGGRAPH Asia 2022 Real-Time Live!.
Autor:
Finn Welsford-Ackroyd, Rafael Kuffner dos Anjos, Daniel Medeiros, Taehyun Rhee, Andrew Chalmers, Hyejin Kim
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction. 5:1-17
In this paper, we present a system that allows a user with a head-mounted display (HMD) to communicate and collaborate with spectators outside of the headset. We evaluate its impact on task performance, immersion, and collaborative interaction. Our s
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 26:1923-1933
Telecollaboration involves the teleportation of a remote collaborator to another real-world environment where their partner is located. The fidelity of the environment plays an important role for allowing corresponding spatial references in remote co
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783031197864
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::84bc66c378122cc3454633e51376c2b7
https://doi.org/10.1007/978-3-031-19787-1_24
https://doi.org/10.1007/978-3-031-19787-1_24
Publikováno v:
VR Workshops
When collaborating on virtual content within 360° mixed reality environments it is often desirable for collaborators to fully immerse themselves within the task space, usually by means of a head-mounted display. However, these socially isolate any c
Despite the popularity of three-dimensional (3D) animation techniques, the style of 2D cel animation is seeing increased use in games and interactive applications. However, conventional 3D toon shading frequently requires manual editing to clean up u
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::bd7be062db373b9d41beaf3313ec4590
High dynamic range (HDR) panoramic environment maps are widely used to illuminate virtual objects to blend with real-world scenes. However, in common applications for augmented and mixed-reality (AR/MR), capturing 360�� surroundings to obtain an
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::925ffaf68790d0f2dd2da73efdc01a46
Corresponding lighting and reflectance between real and virtual objects is important for spatial presence in augmented and mixed reality (AR and MR) applications. We present a method to reconstruct real-world environmental lighting, encoded as a refl
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1ab96bc3a3680505be611fd2d3af31e1