Zobrazeno 1 - 10
of 92
pro vyhledávání: '"Szymon Rusinkiewicz"'
Publikováno v:
ACM Transactions on Graphics. 39:1-18
Objects obscured by occluders are considered lost in the images acquired by conventional camera systems, prohibiting both visualization and understanding of such hidden objects. Non-line-of-sight methods (NLOS) aim at recovering information about hid
Publikováno v:
Computer Graphics Forum. 40:180-194
Publikováno v:
Computer Graphics Forum. 39:173-182
Autor:
Michal Piovarči, Michael Foshey, Jie Xu, Timmothy Erps, Vahid Babaei, Piotr Didyk, Szymon Rusinkiewicz, Wojciech Matusik, Bernd Bickel
Enabling additive manufacturing to employ a wide range of novel, functional materials can be a major boost to this technology. However, making such materials printable requires painstaking trial-and-error by an expert operator, as they typically tend
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::3be379dc2999cb40887adad1f15f3ddf
http://arxiv.org/abs/2201.11819
http://arxiv.org/abs/2201.11819
We propose a differentiable rendering algorithm for efficient novel view synthesis. By departing from volume-based representations in favor of a learned point representation, we improve on existing methods more than an order of magnitude in memory an
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d40287a5b55b9f5bb5e9be0cdcfff250
Autor:
Fangyin Wei, Rohan Chabra, Lingni Ma, Christoph Lassner, Michael Zollhoefer, Szymon Rusinkiewicz, Chris Sweeney, Richard Newcombe, Mira Slavcheva
Learning geometry, motion, and appearance priors of object classes is important for the solution of a large variety of computer vision problems. While the majority of approaches has focused on static objects, dynamic objects, especially with controll
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::599fc14e07ea10319337d548375edbb5
Autor:
Szymon Rusinkiewicz
Publikováno v:
ACM Transactions on Graphics. 38:1-7
The Iterative Closest Point (ICP) algorithm, commonly used for alignment of 3D models, has previously been defined using either a point-to-point or point-to-plane objective. Alternatively, researchers have proposed computationally-expensive methods t
Autor:
Liang Shi, Changil Kim, Michael Foshey, Yuanming Hu, Szymon Rusinkiewicz, Vahid Babaei, Pitchaya Sitthi-Amorn, Wojciech Matusik
Publikováno v:
ACM Transactions on Graphics. 37:1-15
We propose a workflow for spectral reproduction of paintings, which captures a painting's spectral color, invariant to illumination, and reproduces it using multi-material 3D printing. We take advantage of the current 3D printers' capabilities of com
Publikováno v:
ICRA
The ability to communicate intention enables decentralized multi-agent robots to collaborate while performing physical tasks. In this work, we present spatial intention maps, a new intention representation for multi-agent vision-based deep reinforcem
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::359c71d78c18255d0142db58c53eab08
http://arxiv.org/abs/2103.12710
http://arxiv.org/abs/2103.12710
Publikováno v:
Scopus-Elsevier
In design, fabrication, and control problems, we are often faced with the task of synthesis, in which we must generate an object or configuration that satisfies a set of constraints while maximizing one or more objective functions. The synthesis prob
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::15098a9310e5b474ed4d80cbb5c626d8