Zobrazeno 1 - 5
of 5
pro vyhledávání: '"Sze-Ham Wong"'
Autor:
Joanne Yip, Jason Pui-Yin Cheung, Kenneth Man-Chee Cheung, Kenny YatHong Kwan, Kit-Lun Yick, Kwan-Yu Chris Lo, Sun-Pui Ng, Sze-Ham Wong
Publikováno v:
Spine and Surgery. :1-9
There are many nonsurgical treatment options from adolescent idiopathic scoliosis (AIS) to control the progression of the spinal curvature. However, the existing studies are so diverse and diffuse that it is challenging to find potential trends for f
Autor:
James Cheng Peng, Teng Zhang, Joanne Yip, Queenie Fok, Kenny Kwan, Maple Lee, Charlotte Sze-ham Wong, Kenneth Mc Cheung, Lam Oi Ka Natalie
Introduction/Background contextAdolescent idiopathic scoliosis (AIS) is the most common type of scoliosis, and affects up to 4% of adolescents in early stages1. The deformity can develop during any of the rapid periods of growth in children2, and the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::8ec5111d32501043e12146eae29ee0ed
https://doi.org/10.1101/2021.10.16.21265088
https://doi.org/10.1101/2021.10.16.21265088
Publikováno v:
Computers & Education. 128:88-101
This study contributes to enhancing students’ learning experience and increasing their understanding of complex issues by incorporating an augmented reality (AR) mobile application (app) into a sewing workshop in which a threading task was carried
Publikováno v:
Advances in Human Factors and Ergonomics in Healthcare and Medical Devices ISBN: 9783030807436
AHFE (5)
AHFE (5)
Adolescent idiopathic scoliosis (AIS) is a common spinal condition found in teenagers during their puberty years. To minimize the rate of spinal progression and the risk for the need of surgical intervention, AIS patients are often prescribed treatme
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::cb7a016694e53e722b145fd4876df20b
https://doi.org/10.1007/978-3-030-80744-3_14
https://doi.org/10.1007/978-3-030-80744-3_14
Publikováno v:
Proceedings of the 45th International Academic Conference, London.
Playing electronic/video games has gradually become an important part of leisure and social activities for people of all ages. Apart from its popularity, long duration of electronic/video game use have been identified as an important factor contribut