Zobrazeno 1 - 10
of 14
pro vyhledávání: '"Sylvie Dijkstra-Soudarissanane"'
Publikováno v:
Frontiers in Signal Processing, Vol 3 (2023)
With recent advancements in Virtual Reality (VR) and Augmented Reality (AR) hardware, many new immersive Extended Reality (XR) applications and services arose. One challenge that remains is to solve the social isolation often felt in these extended r
Externí odkaz:
https://doaj.org/article/6f86b92fdcc9497f80edc9846095c715
Publikováno v:
Proceedings of the 1st Workshop on Interactive eXtended Reality.
Publikováno v:
Proceedings of the 1st Workshop on Interactive eXtended Reality.
Autor:
Matthijs van der Boon, Leonor Fermoselle, Frank ter Haar, Sylvie Dijkstra-Soudarissanane, Omar Niamut
Publikováno v:
ACM International Conference on Interactive Media Experiences.
Publikováno v:
Proceedings of the 13th ACM Multimedia Systems Conference.
Autor:
Frank B. ter Haar, Rick Hindriks, Sylvie Dijkstra-Soudarissanane, Omar Aziz Niamut, Hans Maarten Stokking, Simon Gunkel, Karim El Assal
Publikováno v:
MMSys
Tools and platforms that enable remote communication and collaboration provide a strong contribution to societal challenges. Virtual meetings and conferencing, in particular, can help to reduce commutes and lower our ecological footprint, and can all
Autor:
Omar Aziz Niamut, Alexandre Gabriel, Leonor Fermoselle, Frank B. ter Haar, Sylvie Dijkstra-Soudarissanane, Simon Gunkel
Publikováno v:
Proceedings of the 12th ACM Multimedia Systems Conference.
Recent years have seen a new uptake in immersive media and eXtended Reality (XR). And due to a global pandemic, computer-mediated communication over video conferencing tools became a new normal of everyday remote collaboration and virtual meetings. S
Publikováno v:
IMX
Due to the current pandemic, the elderly in care homes are greatly affected by the lack of contact with their families, resulting in various mental conditions (e.g., depression, feelings of loneliness) and deterioration of mental health for dementia
Social VR shall allow natural communication between users with high social presence, as if users are in the same room. One way to increase social presence is to add haptic interaction to allow, for example, users to give each other a ”high-five”
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2659::7820175e0b33decc5c1ec4fd1be6961f
https://zenodo.org/record/4475645
https://zenodo.org/record/4475645
Autor:
Sylvie Dijkstra-Soudarissanane, Alexander Toet, Leonor Fermoselle, Omar Aziz Niamut, Simon Gunkel, Nanda van der Stap, Frank ter ter Haar
Publikováno v:
ACM International Conference on Interactive Media Experiences
IMX
IMX
Social VR shall allow natural communication between users with high social presence, as if users are in the same room. One way to increase social presence is to add haptic interaction to allow, for example, users to give each other a ”high-five”