Zobrazeno 1 - 10
of 36
pro vyhledávání: '"Sybille Lammes"'
Autor:
Stephanie de Smale, Sybille Lammes
Publikováno v:
Open Library of Humanities, Vol 4, Iss 1 (2018)
To date, game studies has largely undertheorized the co-production of postcolonial stories, exploration, and mapping in games. Furthermore, as has been noted before (Carr, 2006), the work that has been done on postcolonialism and play so far often le
Externí odkaz:
https://doaj.org/article/0e604de5a53d4d91ab85db50a218c18e
Autor:
Sybille Lammes
Publikováno v:
Eludamos, Vol 4, Iss 1 (2010)
Many games touch upon issues that are related to the postcolonial culture we live in. Be it in the shape of referring to how it has generated ethnic differences, subscribing to (post) capitalist values of winning and gaining, or by employing militari
Externí odkaz:
https://doaj.org/article/4e770f19cb394b7683ce2eb67730d5fb
In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful design
This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. Maps take place in time as well as representing space. The Google map on your smartphone appears to fix the world, serving as a practical spatial
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity constructionthrough play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not onl
Autor:
Rebecca J. M. Gotlieb, Anna Hickey-Moody, Berna Guroglu, Pamela Burnard, Christine Horn, Marissa Willcox, Mohsen Saadatmand, Adriano Linzarini, Annelinde Vandenbroucke, Dale L. Albanese, Annouchka Beyley, Mindy Blaise, Patricia-Anne Blanchet, Anna Lucia Campos, Valeria Cavioni, Carmel Cefai, Rebecca J. Collie, Iroise Dumontheil, Hilary F. Emery, Andrew Fuligni, Vlad Glaveanu, Jenny Gibson, Franklin N. Glozah, Hsu-Chan Kuo, Rosiana Lagi, Sybille Lammes, Angus Hikairo Macfarlane, Baiba Martinsone, Ros Mclellan, Reinhard Pekrun, Maria Poulou, Jo Rey, Carolien Rieffe, Vanessa Rodriguez, Natalia Rojas, Gail Rossenbaum, Pallawi Sinha, Jing-Jyi Wu, Jiaxian Zhou
Publikováno v:
Reimagining education: the international science and evidence based assessment, 182-282. New Delhi: UNESCO MGIEP
STARTPAGE=182;ENDPAGE=282;TITLE=Reimagining education: the international science and evidence based assessment
STARTPAGE=182;ENDPAGE=282;TITLE=Reimagining education: the international science and evidence based assessment
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::42d1bf2d7cb707f6bc5caf8403cba7d1
https://hdl.handle.net/1887/3513251
https://hdl.handle.net/1887/3513251
Publikováno v:
AoIR Selected Papers of Internet Research.
Researching everyday media practices is a messy and tricky business fraught with uncertainty. In this panel the authors ask how stories of failure, especially during fieldwork, can be rethought as a meaningful emergent method and approach. How can we
Publikováno v:
European Journal of Cultural Studies. 21:78-95
In this article, we will use autoethnographic accounts of our use of the Apple Watch to analyse a new type of ludic labour that has emerged in recent years, in which leisure activities are redefined in terms of work and quantifiable data. Wearable de
Autor:
René Glas, Sybille Lammes, Michiel Lange, Joost Raessens, Imar Vries, Jeroen Jansz, Joyce Neys, Stefan Werning, William Uricchio, Anne-Marie Schleiner, Ingrid Hoofd, Liz Barry, Don Blair, Jessica Breen, Shannon Dosemagen, Jennifer Gabrys, Stephanie de, Daniel Harmsen, Ben Schouten, Erik van der, Anne Dippel, Sonia Fizek, Mercedes Bunz, Sam Hind, Eric Gordon, Stephen Walter, Douglas Rushkoff, Michiel de, Mark Deuze, Lindsay Ems, Alex Gekker
In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful design
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::84285366b4dd1bdefebf26e682d51b07
https://doi.org/10.5117/9789462984523
https://doi.org/10.5117/9789462984523
Autor:
Sybille Lammes, Clancy Wilmott
Publikováno v:
Convergence: The International Journal of Research into New Media Technologies. 24:648-665
This article examines how maps in location-based mobile games are used as surfaces on which players can inscribe their whereabouts and other local information while being on the move. Using different examples of location-based games (LBGs) to which t