Zobrazeno 1 - 10
of 57
pro vyhledávání: '"Syamsul Bahrin Zaibon"'
Publikováno v:
International Review of Management and Marketing, Vol 6, Iss 8, Pp 37-42 (2016)
Similar to computer games which are formerly intended copiously for amusement purpose, the adoption of comics in education has also been a subject of great interest among the scientific community. An abundance of research have been conducted on the c
Externí odkaz:
https://doaj.org/article/94e1a825e34e4b5086948fbcc0bbf0ba
Autor:
Syamsul Bahrin Zaibon, Emram Yunus
Publikováno v:
International Journal of Interactive Mobile Technologies, Vol 15, Iss 20, Pp 50-67 (2021)
International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 20 (2021); pp. 50-67
International Journal of Interactive Mobile Technologies (iJIM); Vol. 15 No. 20 (2021); pp. 50-67
This study aims to identify the game-based learning component (GBL) and the concept of computational thinking (CT) that can be integrated together in a design model. GBL and CT concept components are obtained through analysis of previous research and
Publikováno v:
Proceedings of the 14th International Conference on Education Technology and Computers.
Publikováno v:
Journal of Language and Linguistic Studies. 17:1120-1128
It is very important for each individual to have a good emotional control in human well-being. In children level, they can manage their lives in a more orderly and harmonious if they have a good level of emotional intelligence (EI). However, in previ
Publikováno v:
International Journal of Interactive Mobile Technologies (iJIM); Vol. 16 No. 05 (2022); pp. 91-106
A video-based learning (VBL) has long practically been used in the education environment to help students enhance their level of understanding. Educational content for VBL has been widely produced on various platforms to support achieving the optimum
Autor:
Syamsul Bahrin Zaibon, Emram Yunus
Publikováno v:
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ISBN: 9783031063732
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::acaff6223558045c39f8cb14af63358e
https://doi.org/10.1007/978-3-031-06374-9_28
https://doi.org/10.1007/978-3-031-06374-9_28
Publikováno v:
International Journal of Advanced Computer Research. 9:316-324
Digital educational comic allows learners’ knowledge and ideas on various subjects to be synthesized in a form of digital comic. Digital educational comic not only contains informative and emotive elements, but also engages the learners emotionally
Autor:
Syamsul Bahrin Zaibon
Publikováno v:
International Journal of Advanced Trends in Computer Science and Engineering. 8:181-184
Publikováno v:
Jurnal Komunikasi: Malaysian Journal of Communication. 35:393-411
The study proposes a model of P.Ramlee’s evergreen songs that involves a basic knowledge on song production model according to a few main aspects, such as basic knowledge about song composition and its five basic concepts, the initial product’s c
Publikováno v:
Malaysian Journal of Learning and Instruction, Vol 7 (2010)
Purpose – This article presents an approach to developing a mobile game-based learning (mGBL) application by adapting unified characteristics of learning theories and approaches. In addition, the study also identified the strategy to evaluate
Externí odkaz:
https://doaj.org/article/4ac6f2188ff948cf9e98f0c57718095f