Zobrazeno 1 - 10
of 18
pro vyhledávání: '"Syahrul Nizam Junaini"'
Autor:
Azizul Ahmad, Tarmiji Masron, Yoshinari Kimura, Mohamad Hardyman Barawi, Norita Jubit, Syahrul Nizam Junaini, Mohd Sofian Redzuan, Asykal Syakinah Mohd Ali, Luqman Haqim Bismelah
Publikováno v:
Cogent Social Sciences, Vol 10, Iss 1 (2024)
AbstractThis study investigates the intricate relationship between violent criminal activities, temporal patterns, and land utilization across Selangor State, Kuala Lumpur Federal Territory (KLFT), and Putrajaya Federal Territory (PFT), Malaysia, spa
Externí odkaz:
https://doaj.org/article/ee4dae8f52d14080b938b3cbae7287c9
Autor:
Mohammad Nazrul Mornie, Nurfauza Jali, Syahrul Nizam Junaini, Edwin Mit, Cheah Wai Shiang, Suhaila Saee
Publikováno v:
Acta Informatica Pragensia, Vol 12, Iss 2, Pp 419-438 (2023)
The use of agile methodology in software development projects is growing rapidly among industry professionals and academia. The Unified Modelling Language (UML) conventionally accompanies agile software development to model the software requirements.
Externí odkaz:
https://doaj.org/article/db52a32c880b4c48b44334e165361a8d
Autor:
Syahrul Nizam Junaini, Ahmad Alif Kamal, Abdul Halim Hashim, Norhunaini Mohd Shaipullah, Liyana Truna
Publikováno v:
International Journal of Online and Biomedical Engineering (iJOE). 18:43-63
In recent decades, the usage of augmented reality (AR) and virtual reality (VR) games for safety training and rehabilitation has grown exponentially. However, no systematic literature review of the research trends in augmented and virtual reality (AR
Autor:
Ahmad Alif Kamal, Syahrul Nizam Junaini, Abdul Halim Hashim, Faizal Sufri Sukor, Muhammad Farez Said
Publikováno v:
International Journal of Online and Biomedical Engineering, Vol 17, Iss 13 (2021)
Recent advances in training approaches and technology have identified the need to improve training in the field of occupational safety and health (OSH). While many researchers have examined the use of augmented reality (AR) and technology-based class
Publikováno v:
International Journal of Emerging Technologies in Learning (iJET), Vol 15, Iss 16, Pp 106-122 (2020)
In the last decade, the usage of Augmented Reality (AR) has proliferated especially in the education sector. However, only limited articles have systematically reviewed the research trends in the implementation of AR for learning mathematics. Thus, t
Publikováno v:
2021 IEEE 19th Student Conference on Research and Development (SCOReD).
Publikováno v:
2021 IEEE 19th Student Conference on Research and Development (SCOReD).
Mathematics is vital in our life and society. However, gamification of mathematics is rare for topics such as fractions and decimals. This paper presents the development of an educational mathematics game called one slash one hundred percent (1 Slash
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::69c7a3b9172fbbcd3c252ed24c85f9e8
https://zenodo.org/record/7056851
https://zenodo.org/record/7056851
Autor:
Liyana Truna, Ahmad Alif Kamal, Norhunaini Mohd Shaipullah, Syahrul Nizam Junaini, Muna Sabri
Publikováno v:
International Journal of Advanced Computer Science and Applications. 11
In the last decade, online learning has grown rapidly. However, the outbreak of coronavirus (COVID-19) has caused learning institutions to embrace online learning due to the lockdown and campus closure. This paper presents an analysis of students’
Publikováno v:
ICCSCE
Mobile apps development has become new trends to promote various services to the user. The development of Sarawak Traditional Food Locator mobile application intended to improve mobile seller socio-economy by provide marketing, advertising and point