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pro vyhledávání: '"Sustr Michal"'
Autor:
Sustr Michal, Zacal Jaroslav, Dostal Peter, Cerny Oldrich, Pristavka Miroslav, Dobrocky David, Gaspar Stefan, Pasko Jan
Publikováno v:
Management Systems in Production Engineering, Vol 27, Iss 4, Pp 211-216 (2019)
The article deals with the use of acoustic emission to identify the formation of cracks during the mechanical loading in the corrosive attacked weldment S235JR+N. The experiment includes the methodology for continual record of emissive signals, data
Externí odkaz:
https://doaj.org/article/c6411bed866c49d88ed4f4141571f77c
Autor:
Sychrovský, David, Šustr, Michal, Davoodi, Elnaz, Bowling, Michael, Lanctot, Marc, Schmid, Martin
The literature on game-theoretic equilibrium finding predominantly focuses on single games or their repeated play. Nevertheless, numerous real-world scenarios feature playing a game sampled from a distribution of similar, but not identical games, suc
Externí odkaz:
http://arxiv.org/abs/2303.01074
Recent advancements in algorithms for sequential decision-making under imperfect information have shown remarkable success in large games such as limit- and no-limit poker. These algorithms traditionally formalize the games using the extensive-form g
Externí odkaz:
http://arxiv.org/abs/2112.10890
Search has played a fundamental role in computer game research since the very beginning. And while online search has been commonly used in perfect information games such as Chess and Go, online search methods for imperfect information games have only
Externí odkaz:
http://arxiv.org/abs/2006.08740
Publikováno v:
Military Operations Research, 2022 Jan 01. 27(3), 77-94.
Externí odkaz:
https://www.jstor.org/stable/27166357
Online game playing algorithms produce high-quality strategies with a fraction of memory and computation required by their offline alternatives. Continual Resolving (CR) is a recent theoretically sound approach to online game playing that has been us
Externí odkaz:
http://arxiv.org/abs/1812.07351
We present a dockerized version of a real-time strategy game StarCraft: Brood War, commonly used as a domain for AI research, with a pre-installed collection of AI developement tools supporting all the major types of StarCraft bots. This provides a c
Externí odkaz:
http://arxiv.org/abs/1801.02193
Akademický článek
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Akademický článek
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Publikováno v:
Journal of Acoustic Emission; 2016, Vol. 33, pS183-S192, 10p