Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Susanne Putze"'
Autor:
Michael Bonfert, Anke V. Reinschluessel, Susanne Putze, Yenchin Lai, Dmitry Alexandrovsky, Rainer Malaka, Tanja Döring
Publikováno v:
Frontiers in Virtual Reality, Vol 3 (2023)
During the COVID-19 pandemic, online meetings became common for daily teamwork in the home office. To understand the opportunities and challenges of meeting in virtual reality (VR) compared to videoconferences, we conducted the weekly team meetings o
Externí odkaz:
https://doaj.org/article/861a66c8b91343b4882273ca448796f8
Publikováno v:
ACM Transactions on Computer-Human Interaction. 29:1-43
In human-computer interaction (HCI), there has been a push towards open science, but to date, this has not happened consistently for HCI research utilizing brain signals due to unclear guidelines to support reuse and reproduction. To understand exist
Autor:
Michael Bonfert, Anke V. Reinschluessel, Susanne Putze, Yenchin Lai, Dmitry Alexandrovsky, Rainer Malaka, Tanja Döring
During the Covid-19 pandemic, online meetings became common for daily teamwork in the home office. To understand the opportunities and challenges of meeting in virtual reality (VR) compared to video conferences, we conducted the weekly team meetings
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::dcdf15a51a4e204b2aca859340a77ed2
http://arxiv.org/abs/2210.06190
http://arxiv.org/abs/2210.06190
Autor:
Jendrik Grittner, Susanne Putze, Dmitry Alexandrovsky, Max V. Birk, Maximilian A. Friehs, Regan L. Mandryk, Rainer Malaka
Publikováno v:
CHI
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Many serious games are most effective when played regularly; however, little is known about how individual game elements support player adherence over time. This work draws on evidence from existing frameworks and game design theories as well as from
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a1fae541802bad699e1b926b979bfc55
https://doi.org/10.1145/3411764.3445689
https://doi.org/10.1145/3411764.3445689
Autor:
Felix Putze, Dmitry Alexandrovsky, Jan David Smeddinck, Sebastian Höffner, Susanne Putze, Rainer Malaka
Publikováno v:
CHI
Questionnaires are among the most common research tools in virtual reality (VR) evaluations and user studies. However, transitioning from virtual worlds to the physical world to respond to VR experience questionnaires can potentially lead to systemat
Autor:
Dmitry Alexandrovsky, Pitt Michelmann, Jan David Smeddinck, Sebastian Höffner, Rainer Malaka, Susanne Putze, Dirk Wenig, Michael Bonfert
Publikováno v:
CHI
Questionnaires are among the most common research tools in virtual reality (VR) user studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can lead to systematic biases. VR allows to embed questionnaires into the
Autor:
Timo Stabbert, Tanja Döring, Rainer Malaka, Susanne Putze, Thomas Fröhlich, Dmitry Alexandrovsky
Publikováno v:
CHI Extended Abstracts
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems-CHI EA 19
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems -CHI EA '19
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems-CHI EA 19
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems -CHI EA '19
We present VRBox--an interactive sandbox for playful and immersive terraforming that combines the approach of augmented sandboxes with virtual reality technology and mid-air gestures. Our interactive demonstration offers a virtual reality (VR) enviro
Publikováno v:
JCDL
In many research areas, such as the material sciences, researchers plan and conduct numerous experiments. The corresponding findings are published, while the underlying data remains described haphazardly or not at all within the respective institutes
Publikováno v:
Advanced Information Systems Engineering ISBN: 9783319915623
CAiSE
CAiSE
As in many other research areas the material sciences produce vast amounts of experimental data. The corresponding findings are then published, albeit the data remains in heterogeneous formats within institutes and is neither shared nor reused by the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::4aeca5604d857859379f81817dad65f0
https://doi.org/10.1007/978-3-319-91563-0_26
https://doi.org/10.1007/978-3-319-91563-0_26
Autor:
Denise Kahl, Valentin Schwind, Susanne Putze, Rainer Malaka, Dmitry Alexandrovsky, Elisa D. Mekler, Antonio Krüger, Jan David Smeddinck
Publikováno v:
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems
CHI Extended Abstracts
CHI Extended Abstracts
Measure user experience in MR (i.e., AR/VR) user studies is essential. Researchers apply a wide range of measuring methods using objective (e.g., biosignals, time logging), behavioral (e.g., gaze direction, movement amplitude), and subjective (e.g.,
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a952c94a787874976199144fa4b818e2