Zobrazeno 1 - 10
of 103
pro vyhledávání: '"Surer, Elif"'
Autor:
Yildirim, Oguzcan, Surer, Elif
Publikováno v:
JMIR Serious Games, Vol 9, Iss 2, p e25997 (2021)
BackgroundSpecific learning difficulties (SpLD) include several disorders such as dyslexia, dyscalculia, and dysgraphia, and the children with these SpLD receive special education. However, the studies and the educational material so far focus mainly
Externí odkaz:
https://doaj.org/article/c5c730acd52d44cba8155bfe4bf2b410
Protein-protein interaction networks (PPIN) enable the study of cellular processes in organisms. Visualizing PPINs in extended reality (XR), including virtual reality (VR) and mixed reality (MR), is crucial for exploring subnetworks, evaluating prote
Externí odkaz:
http://arxiv.org/abs/2402.03946
Autor:
Faletic, Sergej, Bitzenbauer, Philipp, Bondani, Maria, Chiofalo, Marilu, Goorney, Simon, Krijtenburg-Lewerissa, Kim, Mishina, Oxana, Muller, Rainer, Pospiech, Gesche, Ercan, Ilke, Malgieri, Massimiliano, Merzel, Avraham, Michelini, Marisa, Onorato, Pasquale, Pol, Henk, Santi, Lorenzo, Seskir, Zeki Can, Sherson, Jacob, Stadermann, Kirsten, Stefanel, Alberto, Surer, Elif, Toth, Kristof, Malo, Jorge Yago, Zabello, Olgas
The GIREP community on teaching and learning quantum physics and the Education section of the Quantum flagship project of the European Union (QTEdu) have brought together different stakeholders in the field of teaching quantum physics on all levels,
Externí odkaz:
http://arxiv.org/abs/2303.07055
Autor:
Korkut, Elif Hilal, Surer, Elif
The discursive space represents the reordering of knowledge gained through accumulation. In the digital age, multimedia has become the language of information, and the space for archival practices is provided by non-immersive technologies, resulting
Externí odkaz:
http://arxiv.org/abs/2301.08565
Autor:
Korkut, Elif Hilal, Surer, Elif
Rapidly growing virtual reality (VR) technologies and techniques have gained importance over the past few years, and academics and practitioners have been searching for efficient visualizations in VR. To date, emphasis has been on the employment of g
Externí odkaz:
http://arxiv.org/abs/2203.07616
Autor:
Seskir, Zeki C., Migdał, Piotr, Weidner, Carrie, Anupam, Aditya, Case, Nicky, Davis, Noah, Decaroli, Chiara, Ercan, İlke, Foti, Caterina, Gora, Paweł, Jankiewicz, Klementyna, La Cour, Brian R., Malo, Jorge Yago, Maniscalco, Sabrina, Naeemi, Azad, Nita, Laurentiu, Parvin, Nassim, Scafirimuto, Fabio, Sherson, Jacob F., Surer, Elif, Wootton, James, Yeh, Lia, Zabello, Olga, Chiofalo, Marilù
Publikováno v:
Optical Engineering, 61(8), 081809 (2022)
In this article, we provide an extensive overview of a wide range of quantum games and interactive tools that have been employed by the community in recent years. The paper presents selected tools, as described by their developers. The list includes
Externí odkaz:
http://arxiv.org/abs/2202.07756
Playtesting is an essential step in the game design process. Game designers use the feedback from playtests to refine their designs. Game designers may employ procedural personas to automate the playtesting process. In this paper, we present two appr
Externí odkaz:
http://arxiv.org/abs/2107.11965
Autor:
Kucuksubasi, Faruk, Surer, Elif
Reinforcement learning (RL) agents are often designed specifically for a particular problem and they generally have uninterpretable working processes. Statistical methods-based agent algorithms can be improved in terms of generalizability and interpr
Externí odkaz:
http://arxiv.org/abs/2007.05961
Autor:
Aydın, Ayberk, Surer, Elif
Deep Reinforcement Learning (DRL) has been successfully applied in several research domains such as robot navigation and automated video game playing. However, these methods require excessive computation and interaction with the environment, so enhan
Externí odkaz:
http://arxiv.org/abs/2004.02762
Autor:
Kanmaz, Medet, Surer, Elif
Game theory has been developed by scientists as a theory of strategic interaction among players who are supposed to be perfectly rational. These strategic interactions might have been presented in an auction, a business negotiation, a chess game, or
Externí odkaz:
http://arxiv.org/abs/2004.02764