Zobrazeno 1 - 10
of 46
pro vyhledávání: '"Sunjun Kim"'
Publikováno v:
CHI Conference on Human Factors in Computing Systems Extended Abstracts.
Publikováno v:
UIST
In gaming, accurately rendering input signals on a display is crucial, both spatially and temporally. However, the asynchronicity between the input and output signal frequencies results in unstable responses called jitter. A recent research modeled t
Autor:
Jennifer B. Listman, David Putrino, Raphael Wimmer, Sunjun Kim, Benjamin Watson, Josef Spjut, Joohwan Kim, Byungjoo Lee
Publikováno v:
CHI Extended Abstracts
Competitive esports is a growing worldwide phenomenon now rivaling traditional sports, with over 450 million views and 1 billion US dollars in revenue each year. For comparison, Major League Baseball has 500 million views and $10 billion in revenue,
Publikováno v:
CHI
In first-person shooters (FPS), professional players (a.k.a., Gosu) outperform amateur players. The secrets behind the performance of professional FPS players have been debated in online communities with many conjectures; however, attempts of scienti
Publikováno v:
CHI Extended Abstracts
Push-buttons provide rich haptic feedback during a press via mechanical structures. While different buttons have varying haptic qualities, few works have attempted to dynamically render such tactility, which limits designers from freely exploring but
Publikováno v:
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20)
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20), Apr 2020, Honolulu, United States. pp.1-12, ⟨10.1145/3313831.3376244⟩
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
CHI
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20), Apr 2020, Honolulu, United States. pp.1-12, ⟨10.1145/3313831.3376244⟩
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
CHI
A well-designed control-to-display gain function can improve pointing performance with indirect pointing devices like trackpads. However, the design of gain functions is challenging and mostly based on trial and error. AutoGain is a novel method to i
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::3fe6a9f69f9d01abb28062220f126db9
https://hal.inria.fr/hal-02918581/document
https://hal.inria.fr/hal-02918581/document
Publikováno v:
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
CHI
CHI
Computer mice have their displacement sensors in various locations (center, front, and rear). However, there has been little research into the effects of sensor position or on engineering approaches to exploit it. This paper first discusses the mecha
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d72648307e8595e4cc39b35143822a25
https://aaltodoc.aalto.fi/handle/123456789/46774
https://aaltodoc.aalto.fi/handle/123456789/46774
Publikováno v:
CHI
Text revision is an important task to ensure the accuracy of text content. Revising text on mobile devices is cumbersome and time-consuming due to the imprecise caret control and the repetitive use of the backspace. We present Swap, a novel replaceme
Publikováno v:
CHI
Designing a push-button with desired sensation and performance is challenging because the mechanical construction must have the right response characteristics. Physical simulation of a button's force-displacement (FD) response has been studied to fac
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::60d30271def8c2ce2503f91387a31645
https://aaltodoc.aalto.fi/handle/123456789/103304
https://aaltodoc.aalto.fi/handle/123456789/103304
Publikováno v:
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services
MobileHCI
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services-MobileHCI 19
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services -MobileHCI '19
MobileHCI
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services-MobileHCI 19
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services -MobileHCI '19
openaire: EC/H2020/637991/EU//COMPUTED | openaire: EC/H2020/717054/EU//OPTINT This paper presents a large-scale dataset on mobile text entry collected via a web-based transcription task performed by 37,370 volunteers. The average typing speed was 36.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::47be6f42b58bc3c04273fe5cb852d08c