Zobrazeno 1 - 10
of 456
pro vyhledávání: '"Sub Multimedia"'
Autor:
Ferguson, C., van den Broek, E.L., van Oostendorp, H., de Redelijkheid, Sam, Giezeman, G.J., Sub Multimedia, Sub Human-Centered Computing, Sub General Interaction, Sub Multimedia & Geometry begr. 1/1/13, Multimedia, Human-Centered Computing, Interaction
Publikováno v:
Cyberpsychology, Behavior, and Social Networking, 23(9), 635. Mary Ann Liebert inc
Instead of traditional free movement, node-based movement can be used in virtual reality (VR) games. In node-based movement systems, players navigate by jumping to set locations. Node-based movement is similar to hypertext navigation. We show that th
Autor:
Moore, Danika, Massar, Bob, Frederiks, Mark, Veltkamp, Remco, Runhaar, Hens, Sub Multimedia, Environmental Governance, Afd Interaction
Publikováno v:
International Journal of Food Studies, 11. ISEKI Food Association
International Journal of Food Studies, 11(2), SI248-SI259
International Journal of Food Studies 11 (2022) 2
International Journal of Food Studies, 11(2), SI248-SI259
International Journal of Food Studies 11 (2022) 2
The food system has become globalized and industrial. As a consequence, food travels long distances to reach consumers and its production is over-reliant on chemicals, leading to high levels of carbon emissions and soil degradation. Short food supply
Autor:
Stergiou, Alexandros, Poppe, Ronald, Sub Social and Affective Computing, Sub Multimedia, Multimedia
Publikováno v:
IEEE Transactions on Image Processing, 32, 251. IEEE
Pooling layers are essential building blocks of convolutional neural networks (CNNs), to reduce computational overhead and increase the receptive fields of proceeding convolutional operations. Their goal is to produce downsampled volumes that closely
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::590e9d1f1794479215b079a622a17380
https://dspace.library.uu.nl/handle/1874/426882
https://dspace.library.uu.nl/handle/1874/426882
Autor:
Reid, Elizabeth, Mandryk, Regan L., Beres, Nicole A., Klarkowski, Madison, Frommel, J., Sub Multimedia, Multimedia
Publikováno v:
IEEE Transactions on Games, 14(4), 558. Institute of Electrical and Electronics Engineers Inc.
Toxicity in online gaming is a problem that causes harm to players, developers, and gaming communities. Toxic behaviours persist in online multiplayer games for a number of reasons, and continue to go unchecked due in large part to a lack of reliable
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::db24015433a66a50cba48220d421b9b5
https://dspace.library.uu.nl/handle/1874/426471
https://dspace.library.uu.nl/handle/1874/426471
Autor:
Fijnheer, Jan Dirk, van Oostendorp, Herre, Giezeman, G.J., Veltkamp, Remco C., Sub General Interaction, Sub Multimedia & Geometry begr. 1/1/13, Sub Multimedia, General Interaction
Publikováno v:
Sustainability
Volume 13
Issue 21
Sustainability, Vol 13, Iss 11991, p 11991 (2021)
Sustainability (Switzerland), 13(21), 1. MDPI
Volume 13
Issue 21
Sustainability, Vol 13, Iss 11991, p 11991 (2021)
Sustainability (Switzerland), 13(21), 1. MDPI
This paper presents the results of a game study, comparing Powersaver Game including a competition feature versus the same game excluding a competition feature with respect to energy conservation in the household. In a pretest–posttest design, we t
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction, 6, 1. ACM
Many games use engagement rewards as incentives for players to engage, e.g., daily login rewards, repeatable challenges, or seasonal rewards like holiday skins. These rewards may serve players by facilitating enjoyment or motivation; however, they ma
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d34367f81d80e01b56d36845bec02719
https://dspace.library.uu.nl/handle/1874/424105
https://dspace.library.uu.nl/handle/1874/424105
Autor:
Luxford, Ethan, Türkay, Selen, Frommel, J., Tobin, Stephanie J., Mandryk, Regan L., Formosa, Jessica, Johnson, Daniel J, Sub Multimedia, Multimedia
Publikováno v:
Cyberpsychology, Behavior, and Social Networking, 25(5), 310. Mary Ann Liebert inc
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness. This may lead them to develop a passion for the activity, which can be harmonious or obsessive. These different types of passions are associated with
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::fa0e3cea1f73547d953cef3036d3c9e5
https://dspace.library.uu.nl/handle/1874/423125
https://dspace.library.uu.nl/handle/1874/423125
Autor:
Frommel, Julian, Mandryk, Regan, Klarkowski, Madison, Gerling, Kathrin, Iacovides, Jo, Malaka, Rainer, Bonsignore, Beth, Sub Multimedia, Multimedia
Publikováno v:
CHI PLAY '22. Association for Computing Machinery (ACM)
CHI PLAY '22
CHI PLAY '22
Toxicity is and remains a problem in multiplayer games, and can result in harm for players and game environments. Grounded in prior work, we present four challenges that impede solving the problem of toxicity and harassment. We believe that we need t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::14d6335da34c74284a71306cd4b070f1
https://dspace.library.uu.nl/handle/1874/424133
https://dspace.library.uu.nl/handle/1874/424133
Autor:
Frommel, Julian, Friehs, Maximilian A., Klarkowski, Madison, Phillips, Cody, Mandryk, Regan L., Sub Multimedia, Multimedia
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction, 6, 1. ACM
Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction
This work explores perceptions of performance enhancer usage in esports. Specifically, we explored the perception of: food and food supplements; non-medical use of prescription drugs; drugs with some social acceptance (e.g. alcohol, nicotine, cannabi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ff460f7a62297a14d03800d9ae9abb46
https://dspace.library.uu.nl/handle/1874/424104
https://dspace.library.uu.nl/handle/1874/424104
Autor:
Selway, Anna, Koops, Hendrik Vincent, Volk, A., Bretherton, David, Gibbins, Nicholas, Polfreman, Richard, Sub Multimedia, Multimedia
Publikováno v:
Journal of New Music Research, 49(2), 136. Taylor and Francis Ltd.
Harmonic transcriptions by ear rely heavily on subjective perceptions, which can lead to disagreement between annotators. The current computational metrics employed to measure annotator disagreement are useful for determining similarity on a pitch-cl