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pro vyhledávání: '"Stucki, Simon"'
Autor:
Stucki, Simon, Ackermann, Philipp
This work presents a web-based, open-source path tracer for rendering physically-based 3D scenes using WebGPU and the OpenPBR surface shading model. While rasterization has been the dominant real-time rendering technique on the web since WebGL's intr
Externí odkaz:
http://arxiv.org/abs/2407.19977
Publikováno v:
In Medical Engineering and Physics April 2019 66:107-112
Publikováno v:
Unternehmensentwicklung; 2016, p279-302, 24p