Zobrazeno 1 - 10
of 19
pro vyhledávání: '"Storms, Russell L."'
Autor:
Storms, Russell L., Roesli, John T., Biggs, Lloyd J., Falby, John S., Barham, Paul T., Zyda[*], Michael J.
Publikováno v:
PRESENCE: Teleoperators & Virtual Environments. Oct98, Vol. 7 Issue 5, p503. 6p. 8 Diagrams.
Autor:
Storms, Russell L.1, Zyda, Michael J.2
Publikováno v:
PRESENCE: Teleoperators & Virtual Environments. Dec2000, Vol. 9 Issue 6, p557-580. 24p. 11 Color Photographs, 2 Black and White Photographs, 1 Diagram, 6 Graphs.
Autor:
Storms, Russell L.
The quality of realism in virtual environments is typically considered to be a function of visual and audio fidelity mutually exclusive of each other. However, the virtual environment participant, being human, is multi- modal by nature. Therefore, in
Externí odkaz:
http://hdl.handle.net/10945/8010
Autor:
Storms, Russell L.
The current MIDI-based sound system for the distributed virtual environment of NPSNET can only generate aural cues via free field format in two dimensions. To increase the effectiveness of the auditory channel in NPSNET, a sound system is needed whic
Externí odkaz:
http://hdl.handle.net/10945/35203
Autor:
Moritz Hillmayer
Die Frage nach dem Zusammenhang von Erzählung und agency der Spielenden im modernen Computerspiel gehört zu den Gründungsherausforderungen der Game Studies, an dem selbst hybride Ansätze oft scheitern. Moritz Hillmayer versucht nicht, die Trennun
Publikováno v:
Journal of the Acoustical Society of America; 1997, Vol. 101 Issue 4, p1751-1752, 2p
Auditory Interfaces explores how human-computer interactions can be significantly enhanced through the improved use of the audio channel. Providing historical, theoretical and practical perspectives, the book begins with an introductory overview, bef
Autor:
Leo Murray
Sound Design Theory and Practice is a comprehensive and accessible guide to the concepts which underpin the creative decisions that inform the creation of sound design. A fundamental problem facing anyone wishing to practice, study, teach or research
As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never