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pro vyhledávání: '"Steven Feiner"'
Publikováno v:
Multimodal Technologies and Interaction, Vol 7, Iss 7, p 70 (2023)
To create a truly accessible and inclusive society, we need to take the more than 2.2 billion people with vision impairments worldwide into account when we design our cities, buildings, and everyday objects. This requires sympathy and empathy, as wel
Externí odkaz:
https://doaj.org/article/7a0599a4eb1848de80e94130b27f96f7
Publikováno v:
Multimodal Technologies and Interaction; Volume 7; Issue 7; Pages: 70
To create a truly accessible and inclusive society, we need to take the more than 2.2 billion people with vision impairments worldwide into account when we design our cities, buildings, and everyday objects. This requires sympathy and empathy, as wel
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 27:4311-4320
Work on VR and AR task interaction and visualization paradigms has typically focused on providing information about the current step (a cue) immediately before or during its performance. Some research has also shown benefits to simultaneously providi
Publikováno v:
28th ACM Symposium on Virtual Reality Software and Technology.
Publikováno v:
2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
Publikováno v:
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct).
Publikováno v:
IEEE transactions on visualization and computer graphics. 28(11)
When a user is performing a manual task, AR or VR can provide information about the current subtask (cueing) and upcoming subtasks (precueing) that makes them easier and faster to complete. Previous research on cueing and precueing in AR and VR has f
Publikováno v:
IEEE transactions on visualization and computer graphics.
In virtual reality, VR sickness resulting from continuous locomotion via controllers or joysticks is still a significant problem. In this paper, we present a set of algorithms to mitigate VR sickness that dynamically modulate the user's field of view
Autor:
Shashaank N, Steven Feiner
Publikováno v:
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
Publikováno v:
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).