Zobrazeno 1 - 10
of 94
pro vyhledávání: '"Steve Marschner"'
Autor:
Elizabeth Meiklejohn, Felicita Devlin, John Dunnigan, Patricia Johnson, Joy Xiaoji Zhang, Steve Marschner, Brooks Hagan, Joy Ko
Publikováno v:
Proceedings of the ACM on Computer Graphics and Interactive Techniques. 5:1-12
The class of self-shaping woven textiles are those that undergo a transformation in shape exhibiting three-dimensional behaviors due to the interplay between weave structure and active yarns that shrink, twist or otherwise move during finishing proce
Publikováno v:
ACM Transactions on Graphics. 40:1-15
To render higher quality images from the samples generated by path tracing with a low sample count, we propose a novel path reuse approach that processes a fixed collection of paths to iteratively refine and improve radiance estimates throughout the
Publikováno v:
SIGGRAPH Asia 2022 Conference Papers.
Autor:
Albert Liu, Steve Marschner
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 13:57-65
A key challenge in game design is achieving balance between the strategies available to the players. Traditionally this has been done through playtesting, with its difficult requirements of time, labor, and interpretation of results. To make it quick
Publikováno v:
Special Interest Group on Computer Graphics and Interactive Techniques Conference Proceedings.
Autor:
Brooks Hagan, Claire Harvey, Xinru Hua, Emily Holtzman, François Guimbretière, Jonathan Leaf, Joy Ko, Joy Xiaoji Zhang, Ante Qu, Doug L. James, Steve Marschner, Rundong Wu
Publikováno v:
ACM Transactions on Graphics. 39:1-16
3D weaving is an emerging technology for manufacturing multilayer woven textiles. In this work, we present Weavecraft: an interactive, simulation-based design tool for 3D weaving. Unlike existing textile software that uses 2D representations for desi
Publikováno v:
ACM Transactions on Graphics. 39:1-16
Existing fiber scattering models in rendering are all based on tracing rays through fiber geometry, but for small fibers diffraction and interference are non-negligible, so relying on ray optics can result in appearance errors. This paper presents th
Autor:
Steve Marschner, Peter Shirley
Publikováno v:
Fundamentals of Computer Graphics ISBN: 9781003050339
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::d7515be3e9a93def7214c625b2bdbbfb
https://doi.org/10.1201/9781003050339-1
https://doi.org/10.1201/9781003050339-1
Autor:
Steve Marschner, Peter Shirley
Publikováno v:
Fundamentals of Computer Graphics ISBN: 9781003050339
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e993f56e882c1d42c3fef0e65ce1a225
https://doi.org/10.1201/9781003050339-4
https://doi.org/10.1201/9781003050339-4
Autor:
Steve Marschner, Peter Shirley
Publikováno v:
Fundamentals of Computer Graphics ISBN: 9781003050339
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::59cf54f1d51e850de3f67df38948ee11
https://doi.org/10.1201/9781003050339-7
https://doi.org/10.1201/9781003050339-7