Zobrazeno 1 - 10
of 16
pro vyhledávání: '"Steve Grogorick"'
Autor:
Moritz Mühlhausen, Moritz Kappel, Marc Kassubeck, Leslie Wöhler, Steve Grogorick, Susana Castillo, Martin Eisemann, Marcus Magnor
Publikováno v:
Computer Graphics Forum.
Publikováno v:
Computer Graphics Forum. 39:542-553
Autor:
Colin Groth, Susana Castillo, Steve Grogorick, Nikkel Heesen, Marcus Magnor, Jan-Philipp Tauscher
Publikováno v:
VR Workshops
We investigate the mitigation of cybersickness (CS) in 360° videos, a phenomenon caused by the visually induced impression of ego-motion while being physically at rest. We evaluate the effectiveness of scene modulations to reduce motion in the perip
Autor:
Alexandra Witt, Steve Grogorick, Fabian Wolf Schottky, Sebastian Bosse, Jan-Philipp Tauscher, Marcus Magnor, Susana Castillo
Publikováno v:
Computer Animation and Virtual Worlds. 31
This article investigates neural and physiological correlates of simulator sickness (SS) through a controlled experiment conducted within a fully immersive dome projection system. Our goal is to establish a reliable, objective, and in situ measurable
Autor:
Steve Grogorick, Marcus Magnor
Publikováno v:
Real VR – Immersive Digital Reality ISBN: 9783030418151
Real VR
Real VR
The research field of visual attention guidance in virtual reality (VR) explores possibilities to help viewers finding their way through immersive environments. A specialized area within this field —subtle guidance— arises with the goal to achiev
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::4962802e624fd633c672c2856469de7a
https://doi.org/10.1007/978-3-030-41816-8_11
https://doi.org/10.1007/978-3-030-41816-8_11
Publikováno v:
SAP
In this article, we evaluate various image-space modulation techniques that aim to unobtrusively guide viewers’ attention. While previous evaluations mainly target desktop settings, we examine their applicability to ultrawide field of view immersiv
Autor:
Karol Myszkowski, Thorsten Roth, Michael Stengel, Martin Weier, André Hinkenjann, Piotr Didyk, Elmar Eisemann, Philipp Slusallek, Marcus Magnor, Ernst Kruijff, Martin Eisemann, Steve Grogorick
Publikováno v:
Computer Graphics Forum. 36:611-643
Advances in computer graphics enable us to create digital images of astonishing complexity and realism. However, processing resources are still a limiting factor. Hence, many costly but desirable aspects of realism are often not accounted for, includ
Publikováno v:
SAP
In this paper, we propose a new method for attention and gaze redirection, specifically designed for immersive stereo displays. Exploiting the dual nature of stereo imagery, our stimulus is composed of complementary parts displayed for each individua
Autor:
Fabian Wolf Schottky, Paul Maximilian Bittner, Marcus Magnor, Jan-Philipp Tauscher, Maryam Mustafa, Steve Grogorick
Publikováno v:
VR
We investigate the feasibility of combining off-the-shelf virtual reality headsets and electroencephalography. EEG is a highly sensitive tool and subject to strong distortions when exerting physical force like mounting a VR headset on top of it that
Publikováno v:
ACM Transactions on Applied Perception. 14:1-20
Bright glare in nighttime situations strongly decreases human contrast perception. Nighttime simulations therefore require a way to realistically depict contrast perception of the user. Due to the limited luminance of popular as well as specialized h