Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Stephan Mantler"'
Autor:
George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Fowlkes Charless, Wang Sen, Choi Min-Hyung, Stephan Mantler, Jurgen Schulze, Daniel Acevedo, Klaus Mueller, Michael Papka
The two volume set LNCS 7431 and 7432 constitutes the refereed proceedings of the 8th International Symposium on Visual Computing, ISVC 2012, held in Rethymnon, Crete, Greece, in July 2012. The 68 revised full papers and 35 poster papers presented to
In this study, methods for data acquisition, analysis, modelling, and simulation of performance parameters in road cycling on real tracks were developed and evaluated. A simulator was designed to facilitate the measurement in a laboratory environment
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::2214d7162bd39c19161af8e2983d0ba3
Publikováno v:
CHI Extended Abstracts
This paper reflects on the currently observable evolution of in-vehicle information systems towards realistic visualization. As compared to common schematic maps, hi-fidelity visualizations might support an easier recognition of the outside world and
Publikováno v:
AH
In the last couple of years, in-vehicle information systems have advanced in terms of design and technical sophistication. This trend manifests itself in the current evolution of navigation devices towards advanced 3D visualizations as well as real-t
Publikováno v:
SCCG
The behavior of a large number of persons in big buildings is pretty difficult to predict. Long time observations have to be made and many things have to be tested in the real environment, for example how to route people around locked escalators, how
Autor:
Stephan Mantler, Markus Hadwiger
Publikováno v:
SIGGRAPH Posters
Modern graphics hardware employs z-culling, or early-z culling, as a conservative z-test before the actual per-fragment z-test [Kilgariff and Fernando 2005]. Z-culling is used to avoid executing expensive fragment shaders for invisible fragments, and
Autor:
Stephan Mantler, Stefan Jeschke
Publikováno v:
GRAPHITE
This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of modern graphics cards. The rendering performance is output sensitive, i.e
Autor:
Anton Fuhrmann, Stephan Mantler
Publikováno v:
IPT/EGVE
We present a fast, efficient method to determine approximate visible sets for vegetation rendered as point sample clouds. A hardware accelerated preprocessing step is used to determine exact visibility for a selected set of views; at runtime the curr
Publikováno v:
VRST
We present a novel level of detail selection method for real-time rendering, that works on hierarchies of discrete and continuous representations. We integrate point rendered objects with polygonal geometry and demonstrate our approach in a terrain f
Autor:
Bertrand Kerautret, Fleur Longuetaud, Isabelle Debled-Rennesson, Frédéric Mothe, Adrien Krähenbühl
Publikováno v:
Lecture Notes in Computer Science
ISVC-8th International Symposium on Visual Computing-2012
ISVC-8th International Symposium on Visual Computing-2012, Jul 2012, Rethymnon, Greece. pp.209-218, ⟨10.1007/978-3-642-33191-6_21⟩
Advances in Visual Computing ISBN: 9783642331909
ISVC (2)
ISVC-8th International Symposium on Visual Computing-2012
ISVC-8th International Symposium on Visual Computing-2012, Jul 2012, Rethymnon, Greece. pp.209-218, ⟨10.1007/978-3-642-33191-6_21⟩
Advances in Visual Computing ISBN: 9783642331909
ISVC (2)
International audience; This paper presents an original problem of knot detection in 3D X-ray Computer Tomography images of wood stems. This image type is very different from classical medical images and presents specific geometric structures. These
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::dc8abe9b64fe73a805278da6fab578e1
https://hal.archives-ouvertes.fr/hal-00780731/file/main.pdf
https://hal.archives-ouvertes.fr/hal-00780731/file/main.pdf