Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Steinrücke, Johannes"'
Publikováno v:
In Learning and Individual Differences December 2024 116
Publikováno v:
In Computers and Education Open December 2023 4
Autor:
Lal, Sharanya, Eysink, Tessa H. S., Gijlers, Hannie A., Veldkamp, Bernard P., Steinrücke, Johannes, Verwey, Willem B.
Publikováno v:
Frontiers in Psychology; 2024, p1-12, 12p
Akademický článek
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Autor:
Steinrücke, Johannes, Mavromoustakos-Blom, Paris, van Stegeren, Judith, Attema, Ymko, Bakkes, Sander, de Groot, Thomas, de Heer, Johan, Heylen, Dirk, Hrynkiewicz, Rafal, de Jong, Ton, Oortwijn, Tije, Spronck, Pieter, Theune, Mariët, Veldkamp, Bernard, Ahram, Tareq Z., Falcão, Christianne S.
Publikováno v:
Advances in Usability, User Experience, Wearable and Assistive Technology-Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021, 239-247
STARTPAGE=239;ENDPAGE=247;TITLE=Advances in Usability, User Experience, Wearable and Assistive Technology-Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021
AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology
Lecture Notes in Networks and Systems ISBN: 9783030800901
AHFE (17)
STARTPAGE=239;ENDPAGE=247;TITLE=Advances in Usability, User Experience, Wearable and Assistive Technology-Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021
AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology
Lecture Notes in Networks and Systems ISBN: 9783030800901
AHFE (17)
The Data2Game project investigates how the efficacy of computerized training games can be enhanced by tailoring training scenarios to the individual player. The research is centered around three research innovations: (1) techniques for the automated
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ac449e4d5a7eb5b5f19b81e0571d5c83
https://research.utwente.nl/en/publications/26eec647-bf63-4be7-881a-40bae58dacbd
https://research.utwente.nl/en/publications/26eec647-bf63-4be7-881a-40bae58dacbd
Autor:
Steinrücke, Johannes
In DGBL, adaptivity allows for a more efficient and effective learning experience. That means, that the game can change dependent on, for example, the current performance of the players regarding a certain skill. To achieve this, the game needs to kn
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=narcis______::1cd0fd85a22c077378a06afc2bedf9bc
https://research.utwente.nl/en/publications/digital-gamebased-learning-in-crisis-management-decisionmaking(41a7f285-3483-4330-b88a-e8a7ecc1beff).html
https://research.utwente.nl/en/publications/digital-gamebased-learning-in-crisis-management-decisionmaking(41a7f285-3483-4330-b88a-e8a7ecc1beff).html
Akademický článek
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