Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Steffen Weissmann"'
Publikováno v:
Symposium on Computer Animation
We propose a novel method to extract hierarchies of vortex filaments from given three-dimensional flow velocity fields. We call these collections of filaments Hierarchical Vorticity Skeletons (HVS). They extract multi-scale information from the input
Publikováno v:
Computer Graphics Forum. 33:237-246
Fluid simulation plays a key role in various domains of science including computer graphics. While most existing work addresses fluids on bounded Euclidean domains, we consider the problem of simulating the behavior of an incompressible fluid on a cu
Publikováno v:
ACM Transactions on Graphics. 33:1-8
We give an algorithm which extracts vortex filaments ("smoke rings") from a given 3D velocity field. Given a filament strength h > 0, an optimal number of vortex filaments, together with their extent and placement, is given by the zero set of a compl
Autor:
Steffen Weißmann, Ulrich Pinkall
Publikováno v:
ACM Transactions on Graphics. 31:1-7
We show that the motion of rigid bodies under water can be realistically simulated by replacing the usual inertia tensor and scalar mass by the so-called Kirchhoff tensor. This allows us to model fluid-body interaction without simulating the surround
Autor:
Steffen Weißmann
We derive the dynamics of several rigid bodies of arbitrary shape in a 2-dimensional inviscid and incompressible fluid, whose vorticity field is given by point vortices. We adopt the idea of Vankerschaver et al. (2009) to derive the Hamiltonian formu
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9edcca66c005dba3a9bcbde0d4719e7a
Publikováno v:
3DUI
jReality is a Java scene graph library for creating real-time interactive applications with 3D computer graphics and spatialized audio. Applications written for jReality will run unchanged on software and hardware platforms ranging from desktop machi
Publikováno v:
ACM Multimedia
We introduce jReality, a Java library for creating real-time interactive audiovisual applications with three-dimensional computer graphics and spatialized audio. Applications written for jReality will run unchanged on software and hardware platforms
Modelling incompressible ideal fluids as a finite collection of vortex filaments is important in physics (super-fluidity, models for the onset of turbulence) as well as for numerical algorithms used in computer graphics for the real time simulation o
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::26e71fd9621b9bf680a2363ad5579d34
http://arxiv.org/abs/0708.0979
http://arxiv.org/abs/0708.0979