Zobrazeno 1 - 10
of 21
pro vyhledávání: '"Stefano Masneri"'
Autor:
Ana Domínguez, Guillermo Pacho, Lisa Bowers, Fridolin Wild, Sarah Alcock, Giuseppe Chiazzese, Mariella Farella, Marco Arrigo, David Ross, Rita Treacy, Darya Yegorina, Eleni Mangina, Stefano Masneri
Publikováno v:
Scientific Data, Vol 10, Iss 1, Pp 1-15 (2023)
Abstract Augmented Reality in education can support students in a wide range of cognitive tasks–fostering understanding, remembering, applying, analysing, evaluating, and creating learning-relevant information more easily. It can help keep up engag
Externí odkaz:
https://doaj.org/article/ad20e5e4d1ae40d085666da12023e7e4
Publikováno v:
Journal of Universal Computer Science, Vol 28, Iss 6, Pp 564-590 (2022)
Augmented reality is a technology that enhances human perception with additional, artificially generated sensory inputs. This creates new experiences enriching human vision by combining natural with digital elements. Augmented reality development dat
Externí odkaz:
https://doaj.org/article/d5ce35d9a02340859874a9ea8269ec60
Autor:
Ana Dominguez, Julian Florez, Alberto Lafuente, Stefano Masneri, Inigo Tamayo, Mikel Zorrilla
Publikováno v:
IEEE Access, Vol 8, Pp 211048-211062 (2020)
New audiovisual experiences involve consuming several contents displayed through multiple internet-connected devices. The TV is still the central hub of the living room, but it is often used simultaneously with other screens. Consequently, the user h
Externí odkaz:
https://doaj.org/article/153a2fb20bef43308612e037588ab36d
Autor:
Ana Domínguez, Álvaro Cabrero, Bruno Simões, Giuseppe Chiazzese, Mariella Farella, Marco Arrigo, Luciano Seta, Antonella Chifari, Crispino Tosto, Sui Lin Goei, Eleni Mangina, Stefano Masneri
Multi-user Augmented Reality experiences have proven useful in increasing user engagement and facilitating the learning of new concepts. Thanks to the new generation of Augmented Reality frameworks for smartphones and tablets, their daily use in the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2659::1405973c68bcb1b3a32be3a4279f2e2d
https://zenodo.org/record/7899807
https://zenodo.org/record/7899807
Publikováno v:
Virtual Reality.
Publikováno v:
Virtual Reality.
Although there are some experiences that demonstrate the validity of the use of augmented reality in schools to help students understand and retain complex concepts, augmented reality has not been widely adopted in the education sector yet. This is i
Autor:
Mikel Zorrilla, Alberto Lafuente, Stefano Masneri, Ana Dominguez, Inigo Tamayo, Julian Florez
Publikováno v:
IEEE Transactions on Broadcasting. 67:606-618
In the current audiovisual arena the user has the chance to consume different contents at once across multiple Internet-connected devices, such as smart TV, smartphone, tablet or laptop. However, few existing solutions are able to dynamically adapt a
Autor:
Ana Dominguez, Mikel Zorrilla, Alina Striner, Pedro Almeida, Héctor Rivas Pagador, Jie Li, Pablo Cesar, Stefano Masneri, Inigo Tamayo
Publikováno v:
IMX
Dipòsit Digital de Documents de la UAB
Universitat Autònoma de Barcelona
Dipòsit Digital de Documents de la UAB
Universitat Autònoma de Barcelona
In recent years, artists and communities have expressed the desire to work with tools that facilitate co-creation and allow distributed community performances. These performances can be spread over several physical stages, connecting them on real-tim
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::8cc984d0bf2f93830bceb06f46b44a7a
https://doi.org/10.1145/3452918.3465483
https://doi.org/10.1145/3452918.3465483
Autor:
Ana Dominguez, Stefano Masneri
Workshop at iLRN 2021, composed of three parts: Presentation of the EU H2020 ARETE Project Overview of existing Authoring tools for Education Hands-on session about building AR experiences for education through MirageXR
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6eb470e66cb39d2fbb465fb75770d9bb
Publikováno v:
iLRN
In the last few years there has been a steady release of XR-based tools to enhance the learning experience. Until now the focus of researchers has been on the creation of content, but there is currently a lack of tools facilitating the creation of XR