Zobrazeno 1 - 10
of 68
pro vyhledávání: '"Stefanie Zollmann"'
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
Editing 6DoF videos using standard video editing tools is challenging, especially for non-expert users. There is a large gap between the 2D interface used for traditional video editing and the immersive VR environment used for replay. In this paper,
Externí odkaz:
https://doaj.org/article/a3477ce121b84244add0237362801d55
Autor:
Jamin Halberstadt, Joshua Conrad Jackson, David Bilkey, Jonathan Jong, Harvey Whitehouse, Craig McNaughton, Stefanie Zollmann
Publikováno v:
PLoS ONE, Vol 11, Iss 3, p e0149880 (2016)
Social psychology is fundamentally the study of individuals in groups, yet there remain basic unanswered questions about group formation, structure, and change. We argue that the problem is methodological. Until recently, there was no way to track wh
Externí odkaz:
https://doaj.org/article/a403f6f259054b51a939e9922e8b79ce
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 29:3380-3391
Head tracking in head-mounted displays (HMDs) enables users to explore a 360-degree virtual scene with free head movements. However, for seated use of HMDs such as users sitting on a chair or a couch, physically turning around 360-degree is not possi
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 28:3778-3787
Rapidly developing Redirected Walking (ROW) technologies have enabled VR applications to immerse users in large virtual environments (VE) while actually walking in relatively small physical environments (PE). When an unavoidable collision emerges in
Publikováno v:
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.
Autor:
Haoxi Sun, Stefanie Zollmann
Publikováno v:
2022 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR).
Publikováno v:
2022 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR).
Autor:
Marcos Serrano, Kadek Ananta Satriadi, Yalong Yang, Barrett Ens, Arnaud Prouzeau, Stefanie Zollmann
Refereed/Peer-reviewed Immersive Analytics has now fully emerged as a research topic in the Visualisation and Human-Computer Interaction research communities. While evidence of its benefits has been accumulating, we have still attained only a basic u
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::da032471ebcacbd1a366635b435d69c1
https://hdl.handle.net/10919/113798
https://hdl.handle.net/10919/113798
Autor:
Raphael Grasset, Wei Hong Lo, Stefanie Zollmann, Tobias Langlotz, Holger Regenbrecht, Shohei Mori
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 27:3808-3825
In recent years, the development of Augmented Reality (AR) frameworks made AR application development widely accessible to developers without AR expert background. With this development, new application fields for AR are on the rise. This comes with
Autor:
Jonathan Sutton, Tobias Langlotz, Alexander Plopski, Stefanie Zollmann, Yuta Itoh, Holger Regenbrecht
Publikováno v:
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology.