Zobrazeno 1 - 1
of 1
pro vyhledávání: '"Stefanie Walch-Gassner"'
Autor:
Stefan Zellmann, Daniel Seifried, Nate Morrical, Ingo Wald, Will Usher, Jamie A. P. Law-Smith, Stefanie Walch-Gassner, Andre Hinkenjann
Publikováno v:
Computing in Science & Engineering
Computing in Science & Engineering, vol. 24, no. 2, pp. 40–51
Computing in Science & Engineering, vol. 24, no. 2, pp. 40–51
Modern GPUs come with dedicated hardware to perform ray/triangle intersections and bounding volume hierarchy (BVH) traversal. While the primary use case for this hardware is photorealistic 3D computer graphics, with careful algorithm design scientist
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1a07e2e55301d1764835bca6c74f43f6
https://pub.h-brs.de/files/6123/Point_Containment_Queries_on_Ray-Tracing.pdf
https://pub.h-brs.de/files/6123/Point_Containment_Queries_on_Ray-Tracing.pdf