Zobrazeno 1 - 10
of 50
pro vyhledávání: '"Stefan Greuter"'
Publikováno v:
International Journal of Gaming and Computer-Mediated Simulations. 14:1-21
Social environments can be challenging for people with intellectual disability. These challenges impact a person’s social inclusion and participation in their communities. Social skills development requires training and practice, but training is of
Autor:
Zhuying Li, Yan Wang, Josh Andres, Nathan Semertzidis, Stefan Greuter, Florian ‘Floyd’ Mueller
Publikováno v:
ACM Transactions on Computer-Human Interaction.
Ingestible sensors have become smaller and more powerful and allow us to envisage new human-computer interactions and bodily play experiences inside our bodies. Users can swallow ingestible sensors, which facilitate interior body sensing functions th
Publikováno v:
International Journal of Gaming and Computer-Mediated Simulations. 13:14-27
Due to the recent COVID-19 pandemic, there has been a renewed interest in expanding the capabilities of remote collaboration tools. Studies show the importance of noticing peripheral cues, pointing to or manipulating real-world objects in face-to-fac
Publikováno v:
Interactions. 28:44-49
Publikováno v:
Designing Interactive Systems Conference.
Publikováno v:
2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
Autor:
Richard Byrne, Harald Reiterer, Jonathan Grudin, Kai Kunze, Joe Marshall, Liz Gerber, Katrin Wolf, Dakuo Wang, Pattie Maes, Marianna Obrist, Stefan Greuter, Jarrod Knibbe, Paul Strohmeier, Zhuying Li, Rakesh Patibanda, Suranga Nanayakkara, Martin Weigel, Josh Andres, Nathan Semertzidis, Florian ‘Floyd’ Mueller
Human-Computer Integration (HInt) is an emerging new paradigm in the human-computer interaction (HCI) field. Its goal is to integrate the human body and the computational machine. This monograph presents two key dimensions of Human-Computer Integrati
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e10e6c40581099ae792ac93cff4404c8
Publikováno v:
CHI PLAY
In team sports, decision-making is defined as the tactical choices that players make based on their understanding of the current situation. Previous studies have developed virtual reality prototypes to train decision-making. However, the training of
Publikováno v:
ISMAR Adjunct
Occupational Health and Safety is a significant area of concern for the construction industry, in which subcontractors work across multiple sites with varying safety induction and training. Prior work in applying immersive technologies for safety tra
Publikováno v:
Conference on Designing Interactive Systems
Imaging capsules are ingestible sensors that capture the video of one's gastrointestinal tract for medical diagnosis. We believe that the capsule's experiential perspective is often overlooked by associated medical applications. This work explores th