Zobrazeno 1 - 10
of 27
pro vyhledávání: '"Stefan, Antoniu"'
Autor:
Ștefan, Ioana Andreea, Ștefan, Antoniu, Tsalapatas, Hariklia, Heidmann, Olivier, Gheorghe, Ancuța Florentina
Publikováno v:
In Procedia Computer Science 2022 199:1318-1326
Publikováno v:
In Procedia Computer Science 2019 162:745-753
Autor:
STEFAN, Ioana Andreea, Gheorghe, Ancuta Florentina, Stefan, Antoniu, Arnab, Sylvester, Loizou, Michael, Morini, Marco, Hauge, Jannicke Baalsrud
Publikováno v:
Conference proceedings of »eLearning and Software for Education« (eLSE) / Conference proceedings of »eLearning and Software for Education« (eLSE). 14(01):234-241
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=668040
Autor:
Gheorghe, Ancuta Florentina, STEFAN, Ioana Andreea, Stefan, Antoniu, CRINTESCU, Monica, Beligan, Daniel, Cîrnu, Carmen Elena
Publikováno v:
Conference proceedings of »eLearning and Software for Education« (eLSE) / Conference proceedings of »eLearning and Software for Education« (eLSE). 13(01):298-303
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=532020
Publikováno v:
Conference proceedings of »eLearning and Software for Education« (eLSE) / Conference proceedings of »eLearning and Software for Education« (eLSE). 12(01):485-491
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=522712
Autor:
Stânescu, Ioana A., stefan, Antoniu
Publikováno v:
In IFAC Proceedings Volumes 2010 43(8):47-52
Publikováno v:
The 19th World Conference on Mobile, Blended and Seamless Learning (mLearn 2020)
The application of gamification in both educational and vocational training contexts is commonly associated with learner engagement, improved learning outcomes, and increased performance. While the benefits of gamification are evident in these contex
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=core_ac_uk__::cac7bcd54bd601ed381f4629fd6eb016
Autor:
Stefan, Ioana, Gheorghe, Ancuta, Stefan, Antoniu, Piki, Andriani, Tsalapata, Hariklia, Heidmann, Olivier
Publikováno v:
International Journal of Mobile and Blended Learning; December 2022, Vol. 14 Issue: 4 p1-12, 12p
Autor:
Fernandez-Manjon, Baltasar, Alonso-Fernandez, Cristina, Perez-Colado, Ivan Jose, Freire, Manuel, Martinez-Ortiz, Ivan, Stefan, Antoniu
This document collects the KPIs on the dissemination activities carried out during the totality of the project, building up from the previous deliverable which stated the results of the first 18 months of the project (D2.3). These results include art
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::451d4377eced90b9ce950c17c6a0e6ff
https://doi.org/10.5281/zenodo.2667948
https://doi.org/10.5281/zenodo.2667948
Since game-based learning require much planning and careful design, and also tailoring the learning content to game structures, the uptake of gamebased learning activities remains limited, as their construction often requires a significant amount of
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::34068e2aea627a9deb4588afb149ab7d