Zobrazeno 1 - 4
of 4
pro vyhledávání: '"Stéphane Marchesin"'
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 16:1578-1586
This paper introduces a new streamline placement and selection algorithm for 3D vector fields. Instead of considering the problem as a simple feature search in data space, we base our work on the observation that most streamline fields generate a lot
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 16:560-570
Classical direct volume rendering techniques accumulate color and opacity contributions using the standard volume rendering equation approximated by alpha blending. However, such standard rendering techniques, often also aiming at visual realism, are
Publikováno v:
CloudCom
The pervasive concept of cloud computing suggests that visualization, which is both data and computing intensive, is a perfect cloud computing application. This paper presents a sketch of an interface design for an online visualization service. To ma
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2010, 16 (6), p. 1487-1494
IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2010, 16 (6), p. 1487-1494
International audience; Shading is an important feature for the comprehension of volume datasets, but is difficult to implement accurately. Current techniques based on pre-integrated direct volume rendering approximate the volume rendering integral b
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::006a183edabb23859321c99afd82faa4
https://hal.archives-ouvertes.fr/hal-00546525
https://hal.archives-ouvertes.fr/hal-00546525