Zobrazeno 1 - 10
of 55
pro vyhledávání: '"Spjut, Josef"'
Autor:
Wang, Shengze, Li, Xueting, Liu, Chao, Chan, Matthew, Stengel, Michael, Spjut, Josef, Fuchs, Henry, De Mello, Shalini, Nagano, Koki
Recent breakthroughs in single-image 3D portrait reconstruction have enabled telepresence systems to stream 3D portrait videos from a single camera in real-time, potentially democratizing telepresence. However, per-frame 3D reconstruction exhibits te
Externí odkaz:
http://arxiv.org/abs/2405.00794
Variable frame timing (VFT), or changes in the time intervals between discrete frame images displayed to users, deviates from our traditional conceptualization of frame rate in which all frame times are equal. With the advent of variable refresh rate
Externí odkaz:
http://arxiv.org/abs/2306.01691
Autor:
Spjut, Josef, Madhusudan, Arjun, Watson, Benjamin, Schneider, Seth, Boudaoud, Ben, Kim, Joohwan
Gamers use a variety of different display sizes, though for PC gaming in particular, monitors in the 24 to 27 inch size range have become most popular. Particularly popular among many PC gamers, first person shooter (FPS) games represent a genre wher
Externí odkaz:
http://arxiv.org/abs/2305.16953
Real-time graphics is commonly thought of as anything exceeding about 30 fps, where the interactivity of the application becomes fluid enough for high rates of interaction. Inspired by esports and competitive gaming, where players regularly exceed th
Externí odkaz:
http://arxiv.org/abs/2208.11774
Despite billions of hours of play and copious discussion online, mouse sensitivity recommendations for first-person targeting tasks vary by a factor of 10x or more and remain an active topic of debate in both competitive and recreational gaming commu
Externí odkaz:
http://arxiv.org/abs/2203.12050
Autor:
Spjut, Josef, Zhu, Fengyuan, Huang, Xiaolei, Shou, Yichen, Boudaoud, Ben, Shapira, Omer, McGuire, Morgan
Augmented Reality (AR) is an emerging field ripe for experimentation, especially when it comes to developing the kinds of applications and experiences that will drive mass adoption of the technology. While we aren't aware of any current consumer prod
Externí odkaz:
http://arxiv.org/abs/2202.06726
In the emerging field of esports research, there is an increasing demand for quantitative results that can be used by players, coaches and analysts to make decisions and present meaningful commentary for spectators. We present FirstPersonScience, a s
Externí odkaz:
http://arxiv.org/abs/2202.06429
Lower computer system input-to-output latency substantially reduces many task completion times. In fact, literature shows that reduction in targeting task completion time from decreased latency often exceeds the decrease in latency alone. However, fo
Externí odkaz:
http://arxiv.org/abs/2105.10498
Publikováno v:
British Machine Vision Conference (BMVC) 2021
We tackle the problem of predicting saliency maps for videos of dynamic scenes. We note that the accuracy of the maps reconstructed from the gaze data of a fixed number of observers varies with the frame, as it depends on the content of the scene. Th
Externí odkaz:
http://arxiv.org/abs/2104.08038
We contribute several practical extensions to the probe based irradiance-field-with-visibility representation to improve image quality, constant and asymptotic performance, memory efficiency, and artist control. We developed these extensions in the p
Externí odkaz:
http://arxiv.org/abs/2009.10796