Zobrazeno 1 - 10
of 56
pro vyhledávání: '"Spieler, Bernadette"'
Educational games are commonly used to motivate students and provide enhanced learning opportunities. Apps and mobile games play an increasingly important role in education and smartphones are part of the daily lives of most female teenagers: Half of
Externí odkaz:
http://arxiv.org/abs/2003.01380
Knowledge in Computer Science (CS) is essential, and companies have increased their demands for CS professionals. Despite this, many jobs remain unfilled. Furthermore, employees with computational thinking (CT) skills are required, even if they are n
Externí odkaz:
http://arxiv.org/abs/1908.06637
Recent studies from all over the world show that more boys than girls play video games. The numbers are different for mobile gaming apps, where 65% of women are identified as gamers. Adapting game design activities for academic purposes is a widely a
Externí odkaz:
http://arxiv.org/abs/1907.05811
Autor:
Spieler, Bernadette, Slany, Wolfgang
The number of women in IT-related disciplines is far below the number of men, especially in developed countries. Middle-school girls appear to be engaged in coding courses, but when they choose academic majors relevant to their future careers, only f
Externí odkaz:
http://arxiv.org/abs/1905.10065
Although female students engage in coding courses, only a small percentage of them plan to pursue computer science (CS) as a major when choosing a career path. Gender differences in interests, sense-of belonging, self-efficacy, and engagement in CS a
Externí odkaz:
http://arxiv.org/abs/1903.01190
Autor:
Luhana, Kirshan Kumar, Mueller, Matthias, Schindler, Christian, Slany, Wolfgang, Spieler, Bernadette
Most of the 700 million teenagers everywhere in the world already have their own smartphones, but comparatively few of them have access to PCs, laptops, OLPCs, Chromebooks, or tablets. The free open source non-profit project Catrobat allows users to
Externí odkaz:
http://arxiv.org/abs/1808.06292
Autor:
Spieler, Bernadette, Petri, Anja, Schindler, Christian, Slany, Wolfgang, Betran, Maria, Boulton, Helen, Gaeta, Eugenio, Smith, Jonathan
Publikováno v:
International Conference of Game Based Learning 2016
Game jams are a way to create games under fast-paced conditions and certain constraints. The increase in game jam events all over the world, their engaging and creative nature, with the aim of sharing results among players can be seen in the high par
Externí odkaz:
http://arxiv.org/abs/1805.04461
Autor:
Boulton, Helen, Spieler, Bernadette, Petri, Anja, Schindler, Christian, Slany, Wolfgang, Beltran, Maria
Publikováno v:
EduLearn 2016
This paper will present a cross-European experience of game jams as part of a Horizon 2020 funded project: No-one Left Behind (NOLB). The NOLB project was created to unlock inclusive gaming creation and experiences in formal learning situations from
Externí odkaz:
http://arxiv.org/abs/1805.04458
Autor:
Spieler, Bernadette, Slany, Wolfgang
Publikováno v:
European Conference of Game-based Learning 2018
Learning theories emphasize the importance of intrinsic and extrinsic motivators in curricula, and games are a promising way to provide both while constructing the game and presenting or sharing it in public or with a community. New technologies and
Externí odkaz:
http://arxiv.org/abs/1805.04457
Autor:
Spieler, Bernadette, Slany, Wolfgang
Publikováno v:
Constructioism 2018
The number of women in technical fields is far below the average number of males, especially in developed countries. Gender differences in STEM are already present in secondary schools in students aged between 12 to 15 years. Adolescence is a critica
Externí odkaz:
http://arxiv.org/abs/1805.04366