Zobrazeno 1 - 10
of 1 199
pro vyhledávání: '"Spatial Audio"'
Publikováno v:
EURASIP Journal on Audio, Speech, and Music Processing, Vol 2024, Iss 1, Pp 1-26 (2024)
Abstract Binaural audio recordings become increasingly popular in multimedia repositories, posing new challenges in indexing, searching, and retrieval of such excerpts in terms of their spatial audio scene characteristics. This paper presents a new m
Externí odkaz:
https://doaj.org/article/d581becc5d7d4b5b80316f9a73777b1d
Publikováno v:
Frontiers in Virtual Reality, Vol 5 (2024)
State-of-the-art systems for spatial and immersive audio are typically very costly, being reliant on specialist audio hardware capable of performing computationally intensive signal processing and delivering output to many tens, if not hundreds, of l
Externí odkaz:
https://doaj.org/article/a3a76817a4e044fdb38ba0f0d5b36d8d
Autor:
Jacek Majer
Publikováno v:
International Journal of Electronics and Telecommunications, Vol vol. 70, Iss No 2, Pp 355-360 (2024)
This study assessed sound localisation definition in ambisonic systems using two-non-parametric and three parametric decoders, in a two-dimensional format. The sound samples were played back through eight loudspeakers arranged in a circle. The partic
Externí odkaz:
https://doaj.org/article/569e398398924abbbb1703c16b42c68b
Akademický článek
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Publikováno v:
Computers in Human Behavior Reports, Vol 15, Iss , Pp 100451- (2024)
People often use audio-only communication to connect with others. Spatialization of audio has been previously found to improve immersion, presence, and social presence during conversations. We propose that spatial audio improves social connectedness
Externí odkaz:
https://doaj.org/article/de2eec80f05f45228bf32f2d52be423f
Synthesis of soundfields through irregular loudspeaker arrays based on convolutional neural networks
Publikováno v:
EURASIP Journal on Audio, Speech, and Music Processing, Vol 2024, Iss 1, Pp 1-20 (2024)
Abstract Most soundfield synthesis approaches deal with extensive and regular loudspeaker arrays, which are often not suitable for home audio systems, due to physical space constraints. In this article, we propose a technique for soundfield synthesis
Externí odkaz:
https://doaj.org/article/b9fefc84b1d74e49954f20c73af6870a
Publikováno v:
IEEE Access, Vol 12, Pp 181553-181569 (2024)
Sound Event Localization and Detection (SELD) is a critical challenge in various industrial applications, such as autonomous systems, smart cities, and audio surveillance, which require accurate identification and localization of sound events in comp
Externí odkaz:
https://doaj.org/article/3a4d9e8f878e43c28d86ff4a30d798e1
Autor:
Constantin Popp, Damian T. Murphy
Publikováno v:
Virtual Worlds, Vol 3, Iss 1, Pp 40-61 (2024)
3D audio spatializers for Virtual Reality (VR) can use the acoustic properties of the surfaces of a visualised game space to calculate a matching reverb. However, this approach could lead to reverbs that impair the tasks performed in such a space, su
Externí odkaz:
https://doaj.org/article/7ce0737de96543bd8dc9c3c856be16a1
Autor:
Valeria Bruschi, Loris Grossi, Nefeli A. Dourou, Andrea Quattrini, Alberto Vancheri, Tiziano Leidi, Stefania Cecchi
Publikováno v:
Applied Sciences, Vol 14, Iss 23, p 11242 (2024)
A head-related transfer function (HRTF) is a mathematical model that describes the acoustic path between a sound source and a listener’s ear. Using binaural synthesis techniques, HRTFs play a crucial role in creating immersive audio experiences thr
Externí odkaz:
https://doaj.org/article/4e77a98712f34f02a6c2c0378c04adc6
Publikováno v:
Frontiers in Signal Processing, Vol 4 (2024)
Externí odkaz:
https://doaj.org/article/acd86c82ad4a4aad9cc329744bcc0779