Zobrazeno 1 - 10
of 175
pro vyhledávání: '"Soraia Raupp Musse"'
Publikováno v:
Graphical Models, Vol 131, Iss , Pp 101212- (2024)
Crowd simulation is a research area widely used in diverse fields, including gaming and security, assessing virtual agent movements through metrics like time to reach their goals, speed, trajectories, and densities. This is relevant for security appl
Externí odkaz:
https://doaj.org/article/8467ee3ab8684668aa174b0df680020d
Publikováno v:
Journal on Interactive Systems, Vol 6, Iss 2 (2015)
Nenhum resumo disponível
Externí odkaz:
https://doaj.org/article/10df1b33fa2049769ed68b0f8a51cf88
Autor:
Fernando Marson, Soraia Raupp Musse
Publikováno v:
International Journal of Computer Games Technology, Vol 2010 (2010)
A novel approach to generate house floor plans with semantic information is presented. The basis of this model is the squarified treemaps algorithm. Previously, this algorithm has been used to create graphical representations based on hierarchical in
Externí odkaz:
https://doaj.org/article/5d41cd5786c04764877690fe15272ffd
Publikováno v:
Journal of the Brazilian Computer Society. 28:96-103
Social interactions have changed in recent years. People post their thoughts, opinions and sentiments on social media platforms more often, through images and videos, providing a very rich source of data about population of different countries, commu
Publikováno v:
Journal of the Brazilian Computer Society. 28:52-58
These days it is easy to create and share content online. Millions of people create and share their online content, that is consumed by millions more, daily. This flow of content and consumption has been used as a channel for disseminating digital ad
Publikováno v:
IEEE Computer Graphics and Applications. 42:32-46
Realistic characters from movies and games can cause strangeness and involuntary feelings in viewers, an effect known as the uncanny valley (UV). This article revisits the central UV hypothesis, proposed by Masahiro Mori in 1970, to evaluate its impa
Publikováno v:
SIGGRAPH Asia 2022 Technical Communications.
Autor:
Paulo Knob, Carlos G. Johansson, Soraia Raupp Musse, Douglas A. Schlatter, Gabriel Fonseca Silva
Publikováno v:
SBGames
This article proposes an adaptation from the model of Bianco for fast-forwarding agents in crowd simulation, which enables us to accurately fast forward agents in time. Besides being able to jump from one position to another, agents are able to stay
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::427c0ff39f942a8e9fa6eb2239fc05c3
http://arxiv.org/abs/2210.03073
http://arxiv.org/abs/2210.03073