Zobrazeno 1 - 10
of 70
pro vyhledávání: '"Sophie Stellmach"'
Autor:
Sophie Stellmach, Robert J. K. Jacob
Publikováno v:
Interactions. 23:62-65
Envisioning, designing, and implementing the user interface require a comprehensive understanding of interaction technologies. In this forum we scout trends and discuss new technologies with the potential to influence interaction design. --- Albrecht
Autor:
Raimund Dachselt, Ioannis Giannopoulos, Arzu Çöltekin, Sophie Stellmach, Julia Hempel, Alzbeta Brychtova
Publikováno v:
ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol III-2, Pp 113-120 (2016)
ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, III-2
ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, III-2
Geographic Information Systems (GIS) are complex software environments and we often work with multiple tasks and multiple displays when we work with GIS. However, user input is still limited to mouse and keyboard in most workplace settings. In this p
Publikováno v:
Simulation & Gaming. 42:632-655
Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution measurements of affective player experience. In this article, the authors present a psychophysiological pilot study and its initial results to solidif
Autor:
Fabian Göbel, Sophie Stellmach, Andreas Siegel, Konstantin Klamka, Stefan Vogt, Raimund Dachselt
Publikováno v:
ICMI
For a desktop computer, we investigate how to enhance conventional mouse and keyboard interaction by combining the input modalities gaze and foot. This multimodal approach offers the potential for fluently performing both manual input (e.g., for prec
Publikováno v:
Lecture Notes in Computer Science
15th Human-Computer Interaction (INTERACT)
15th Human-Computer Interaction (INTERACT), Sep 2015, Bamberg, Germany. pp.570-577, ⟨10.1007/978-3-319-22698-9_39⟩
Human-Computer Interaction – INTERACT 2015 ISBN: 9783319226972
INTERACT (3)
15th Human-Computer Interaction (INTERACT)
15th Human-Computer Interaction (INTERACT), Sep 2015, Bamberg, Germany. pp.570-577, ⟨10.1007/978-3-319-22698-9_39⟩
Human-Computer Interaction – INTERACT 2015 ISBN: 9783319226972
INTERACT (3)
International audience; Gaze has been proposed as an ideal modality for supporting remote target selection. We explored the potential of integrating gaze with hand gestures for remote interaction on a large display in terms of user experience and pre
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::cd5db2c27e5cd88b88737b0fc29f9879
https://hal.inria.fr/hal-01609399
https://hal.inria.fr/hal-01609399
Autor:
David Altimira, Jayden Garner, Saul Greenberg, Sophie Stellmach, Andreas Dippon, Rohit Ashok Khot, Florian 'Floyd' Mueller, Amani Naseem, Susanne Boll
Publikováno v:
Conference on Designing Interactive Systems
Digital games are increasingly profiting from sensing technologies. However, their focus is mostly on sensing limb movements. We propose that sensing capabilities could also be used to engage players with proxemics: the interpersonal distance between
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::de322cd8b83cfd2171ece075a97995d3
https://mediatum.ub.tum.de/1652945
https://mediatum.ub.tum.de/1652945
Publikováno v:
ITS
This workshop proposed to bring together researchers interested in visual adaptation of interfaces. The gaze-tracking community is often constrained to visual adaptation at short distances where gaze data is reliably available. Researchers working on
Autor:
Andreas Siegel, Fabian Göbel, Sophie Stellmach, Stefan Vogt, Konstantin Klamka, Raimund Dachselt
Publikováno v:
CHI Extended Abstracts
When working with zoomable information spaces, we can distinguish complex tasks into primary and secondary tasks (e.g., pan and zoom). In this context, a multimodal combination of gaze and foot input is highly promising for supporting manual interact
Autor:
Raimund Dachselt, Sophie Stellmach
Publikováno v:
CHI
We investigate how to seamlessly bridge the gap between users and distant displays for basic interaction tasks, such as object selection and manipulation. For this, we take advantage of very fast and implicit, yet imprecise gaze- and head-directed in
Autor:
Raimund Dachselt, Sophie Stellmach
Publikováno v:
CHI
While eye tracking has a high potential for fast selection tasks, it is often regarded as error-prone and unnatural, especially for gaze-only interaction. To improve on that, we propose gaze-supported interaction as a more natural and effective way c