Zobrazeno 1 - 10
of 22
pro vyhledávání: '"Soon-Hin Hew"'
Publikováno v:
2nd International Conference on Creative Multimedia 2022 (ICCM 2022) ISBN: 9782494069565
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::fe845c62f11d9dee8272d6c6f405fa53
https://doi.org/10.2991/978-2-494069-57-2_12
https://doi.org/10.2991/978-2-494069-57-2_12
Publikováno v:
2nd International Conference on Creative Multimedia 2022 (ICCM 2022) ISBN: 9782494069565
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2d80ab48e4188f56fa8e890f2b81b54f
https://doi.org/10.2991/978-2-494069-57-2_11
https://doi.org/10.2991/978-2-494069-57-2_11
Publikováno v:
2nd International Conference on Creative Multimedia 2022 (ICCM 2022) ISBN: 9782494069565
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e9663d2a5387ad1b3b1ef7f1e6a77e64
https://doi.org/10.2991/978-2-494069-57-2_21
https://doi.org/10.2991/978-2-494069-57-2_21
Publikováno v:
EDULEARN Proceedings.
Publikováno v:
EDULEARN Proceedings.
Akademický článek
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Publikováno v:
Special Issue No.1. 1:152-167
Collaborative learning (CL) is becoming increasingly recognised as a popular pedagogical practice in higher education that promotes socialization and learning among students. However, the use of collaborative learning does risk placing too much respo
Publikováno v:
Education and Information Technologies. 25:2393-2414
This paper aims to examine how self-regulated learning strategies (SRLS) can foster the enhancement of digital literacy in digital learning to increase efficiencies in human capital for sustainable development in lifelong learning. Digital disruption
Publikováno v:
Education and Information Technologies. 25:3677-3704
Although university students use their digital devices for almost everything, current studies shows that students have difficulties with digital learning because they lack in self-regulated skills which in return lead to low performance. Self-regulat
Publikováno v:
10th International Conference on Digital and Interactive Arts.