Zobrazeno 1 - 10
of 23
pro vyhledávání: '"Sonia Fizek"'
Publikováno v:
Games: Research and Practice. 1:1-9
A growing number of game design and development programs in higher education are beginning to incorporate environmental considerations into their curricula. This aligns with the broader push for more responsible and environmentally conscious practice
Autor:
Sonia Fizek
Publikováno v:
Mental Health | Atmospheres | Video Games ISBN: 9783839462645
Mental Health | Atmospheres | Video Games ISBN: 9783837662641
Mental Health | Atmospheres | Video Games ISBN: 9783837662641
This contribution sketches the emerging practice of slow play, which is framed as a reaction to the ever more present bombardment of digital stimuli and a way to carve out spaces to contemplate within the oversaturated digital sphere. Slow play is ch
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::552750b38622e811c486dbc28584c631
https://doi.org/10.1515/9783839462645-012
https://doi.org/10.1515/9783839462645-012
Publikováno v:
Digital Culture & Society, 5(2), 5-12. Transcript
Autor:
Sonia Fizek
Publikováno v:
Sonia Fizek
An essential exploration of video game aesthetic that decenters the human player and challenges what it means to play. Do we play video games or do video games play us? Is nonhuman play a mere paradox or the future of gaming? And what do video games
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::8e78ab6d2b5c8493da2481c422cc08a6
Autor:
Sonia Fizek, Anne Dippel
Publikováno v:
Games and Ethics ISBN: 9783658281748
Cases of domestic terrorism have increased in the last few years. Although executed in often remote locations worldwide, they share a lot of resemblances, the most striking ones of which have resulted in their recent gamified character as seen in ach
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::5389a377f7a0c859565d717fce639253
https://doi.org/10.1007/978-3-658-28175-5_6
https://doi.org/10.1007/978-3-658-28175-5_6
Autor:
Sonia Fizek
Publikováno v:
Journal of Gaming & Virtual Worlds. 10:203-218
This article offers a critical reflection on automation of play and its significance for the theoretical enquiries into digital games and play. Automation has become an ever more noticeable phenomenon in the domain of video games, expressed by self-p
Autor:
Sonia Fizek, Markus Rautzenberg
Publikováno v:
Journal of Gaming & Virtual Worlds. 10:197-201
Autor:
Sonia Fizek, Melissa Kagen
Publikováno v:
Journal of Gaming & Virtual Worlds. 11:211-213
Autor:
Sonia Fizek
An essential exploration of the video game aesthetic that decenters the human player—requiring little human action—and challenges what it means to play.Do we play video games or do video games play us? Is nonhuman play a mere paradox or the futur
Autor:
Sonia Fizek
Publikováno v:
Journal of Gaming & Virtual Worlds. 12:143-144