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pro vyhledávání: '"Sohye Lim"'
Autor:
Sohye Lim, Hongjin Shim
Publikováno v:
Cyberpsychology: Journal of Psychosocial Research on Cyberpspace, Vol 16, Iss 4 (2022)
The diverse spread of artificial intelligence (AI) agents provides evidence of the most notable changes in the current media landscape. AI agents mostly function based on voluntary and involuntary sharing of users’ personal information. Accordingly
Externí odkaz:
https://doaj.org/article/bf0e6732273648888572f9994e57ba96
Autor:
Sohye Lim, Angelina Widener
Publikováno v:
Journal of Digital Contents Society. 21:2203-2210
Autor:
Wantong He, Sohye Lim
Publikováno v:
The Journal of Image and Cultural Contents. 21:421-457
Publikováno v:
Korean Association For Learner-Centered Curriculum And Instruction. 19:1035-1060
Publikováno v:
Telematics and Informatics. 35:1971-1979
Binge-watching is becoming a new “norm” for viewers in the way they consume their favorite TV shows and movies, nevertheless, most scholarly research on binge-watching remains exploratory. This study investigated (1) the relationship between atti
Publikováno v:
Behaviour & Information Technology. 36:1299-1307
This study responds to a call to explain recent outbreaks of cyber-bullying on mobile instant messengers (MIMs). We examined the relationships between MIM bullying opportunities and bullying behavi...
Publikováno v:
Computers in Human Behavior. 75:339-346
This study responds to recent calls for data regarding a phenomenon referred to as two-screen viewing (TSV), in which people on social network sites (SNSs) interact with each other regarding TV series they watch. Specifically, the current study aims
Autor:
Hongjin Shim, Sohye Lim
Publikováno v:
Cyberpsychology, Behavior, and Social Networking. 19:223-227
This study aimed to explore the psychological determinants of smartphone multitasking. Smartphone multitasking comprises the following three different subtypes: multitasking with nonmedia activities, cross-media multitasking with nonsmartphone media,
Autor:
Yeong Ju Lee, Sohye Lim
Publikováno v:
The Journal of the Korea Contents Association. 13:99-108
This research attempts to identify N-screen users` motivational and dissatisfying factors in relation to their willingness for continued future use of the service. An on-line survey was conducted (N
Autor:
Sohye Lim, Byron Reeves
Publikováno v:
International Journal of Human-Computer Studies. 68:57-68
Computer and videogames often require that users interact with other characters on the screen that represent other real people or characters that are controlled by computer code running within the game. The difference between game play with other ava