Zobrazeno 1 - 10
of 655
pro vyhledávání: '"Social games"'
Autor:
Никиенко Ирина Владимировна
Publikováno v:
Naučno-Pedagogičeskoe Obozrenie, Iss 2, Pp 24-36 (2023)
Изложена методическая концепция, рассмотрен порядок организации и проведения, оценены педагогические возможности и текущие результат
Externí odkaz:
https://doaj.org/article/4ded47371ec248409f1d2b78a10d1706
Autor:
Hallurovi (Ymeri), Arlinda
Publikováno v:
EDUCATION – Journal of Educational Research. 4(7-8):9-16
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=1067409
Autor:
Chatterjee, Sheshadri
Publikováno v:
Information Technology & People, 2020, Vol. 34, Issue 7, pp. 1800-1818.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/ITP-05-2020-0267
Autor:
Anaïd Lindemann, Jörg Stolz
Publikováno v:
Methodology, Vol 17, Iss 3, Pp 231-249 (2021)
The Titanic quantitative dataset has long been used to teach statistics. However, combining the quantitative dataset with a qualitative dataset of survivor testimonies shows that the Titanic case is an even better example to teach mixed methods. This
Externí odkaz:
https://doaj.org/article/77dcece91bb14c16a309a448cb81f102
Autor:
Babita Gupta
Publikováno v:
Indian Journal of Social Psychiatry, Vol 36, Iss 1, Pp 54-59 (2020)
Background: Horticulture therapy has been used to promote physical health, mental health, and psychological well-being where trained professional person could be a medium through which certain clinically defined goal can be achieved. Aim: The aim was
Externí odkaz:
https://doaj.org/article/a8ebf09eb9a64ff98fe8034b363cac16
Publikováno v:
IEEE Access, Vol 7, Pp 80277-80286 (2019)
Mobile Social Games (MSGs) are becoming increasingly popular worldwide, and the factors leading to the diffusion and use of such games need to be further investigated. This study proposes an extended model that aims to explore the Use of Mobile Socia
Externí odkaz:
https://doaj.org/article/d8caef329baa4218a3107f22f898a300
Akademický článek
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.
How Passion for Playing World of Warcraft Predicts In-Game Social Capital, Loneliness, and Wellbeing
Publikováno v:
Frontiers in Psychology, Vol 11 (2020)
Playing digital games can nurture wellbeing by helping players recover from daily stressors, cope with life's challenges, practice emotion regulation, and engage in meaningful social interaction; however, this same leisure activity can also result in
Externí odkaz:
https://doaj.org/article/092de55363da49f9a7db37741defb787
Autor:
Erika Litvin Bloom, Alexis Pierro, Jamie Rosen, Tricia M. Leahey, Sandra J. Japuntich, Jesse Dallery
Publikováno v:
Experimental and Clinical Psychopharmacology. 30:642-652
Contingency management is an effective treatment for cigarette smoking cessation but feasibility and acceptability concerns have been barriers to implementation. We conducted a pilot test of QuitBet, a commercial, digital (smartphone) social game for
Autor:
Rosiński, Jerzy
Publikováno v:
International Journal of Contemporary Management. 16(4):165-184
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=708470