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Analysis of distracted pedestrians' waiting time: Head-Mounted Immersive Virtual Reality application
This paper analyzes the distracted pedestrians' waiting time before crossing the road in three conditions: 1) not distracted, 2) distracted with a smartphone and 3) distracted with a smartphone in the presence of virtual flashing LED lights on the cr
Externí odkaz:
http://arxiv.org/abs/1903.11812
Publikováno v:
In Travel Behaviour and Society April 2023 31:131-140
Autor:
Sobhani, Anae, Farooq, Bilal
A novel head-mounted virtual immersive/interactive reality environment (VIRE) is utilized to evaluate the behaviour of participants in three pedestrian road crossing conditions while 1) not distracted, 2) distracted with a smartphone, and 3) distract
Externí odkaz:
http://arxiv.org/abs/1806.06454
Stated preference experiments have been known to suffer from the lack of realism. This issue is particularly visible when the scenario doesn't have a well understood prior reference e.g. in case of the autonomous vehicles related scenarios. We presen
Externí odkaz:
http://arxiv.org/abs/1802.06180
Publikováno v:
In Cities December 2022 131
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In Transportation Research Part C May 2022 138
Publikováno v:
In Transportation Research Part D March 2022 104
Publikováno v:
In Transportation Research Part D January 2022 102