Zobrazeno 1 - 10
of 194
pro vyhledávání: '"Smith, Adam M"'
Publikováno v:
Proceedings of the 19th International Conference on the Foundations of Digital Games (FDG 2024). Association for Computing Machinery, New York, NY, USA, Article 16, 1-11
In procedural content generation, modeling the generation task as a constraint satisfaction problem lets us define local and global constraints on the generated output. However, a generator's perceived quality often involves statistics rather than ju
Externí odkaz:
http://arxiv.org/abs/2409.00837
Machine playtesting tools and game moment search engines require exposure to the diversity of a game's state space if they are to report on or index the most interesting moments of possible play. Meanwhile, mobile app distribution services would like
Externí odkaz:
http://arxiv.org/abs/1812.03125
Autor:
Karth, Isaac, Smith, Adam M.
Procedural content generation via machine learning (PCGML) is typically framed as the task of fitting a generative model to full-scale examples of a desired content distribution. This approach presents a fundamental tension: the more design effort ex
Externí odkaz:
http://arxiv.org/abs/1809.04432
Publikováno v:
In Journal of Shoulder and Elbow Surgery December 2017 26(12):2220-2225
Publikováno v:
In Annals of Epidemiology April 2017 27(4):281-289
Akademický článek
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Publikováno v:
In Surgical Techniques of the Shoulder, Elbow, and Knee in Sports Medicine Edition: Third Edition. 2022:22-29
Autor:
Smith, Adam M.
Publikováno v:
University of Wollongong Thesis Collection.
Externí odkaz:
http://ro.uow.edu.au/theses/1035
Autor:
Smith, Adam M.
Publikováno v:
The Fletcher Forum of World Affairs, 2004 Jul 01. 28(2), 133-145.
Externí odkaz:
https://www.jstor.org/stable/45289631
Autor:
SMITH, ADAM M.
Publikováno v:
Harvard International Review, 2003 Oct 01. 25(3), 30-34.
Externí odkaz:
https://www.jstor.org/stable/43648997