Zobrazeno 1 - 10
of 36
pro vyhledávání: '"Smart City Learning"'
Autor:
Francesco Gianni, Monica Divitini
Publikováno v:
Interaction Design and Architecture(s), Iss 27, Pp 28-43 (2015)
Smart cities are a popular and recognized research topic. In urban spaces, the learning factor is an important component for citizens and local communities. This paper presents a systematic mapping of the literature on smart city learning, with focus
Externí odkaz:
https://doaj.org/article/f4144e41595047a99a62d6c7128f981f
Autor:
Carlo Giovannella
Publikováno v:
Interaction Design and Architecture(s), Iss 22, Pp 60-68 (2014)
In the future smarter territories are expected to induce transformations of many aspects of the learning processes, but how their smartness is and will be related to that of the learning ecosystems ? In this paper, by means of Principal Component Ana
Externí odkaz:
https://doaj.org/article/0385253f20ff47ceac017cccc442ba5f
Publikováno v:
Interaction Design and Architecture(s), Iss 17, Pp 7-28 (2013)
This study aims to redefine spaces of learning to places of learning through the direct engagement of local communities as a way to examine and learn from real world issues in the city. This paper exemplifies Smart City Learning, where the key goal i
Externí odkaz:
https://doaj.org/article/9ebaa2af5cce400a9258f09152c1dafd
Autor:
Dimitrios Ringas, Eleni Christopoulou
Publikováno v:
Interaction Design and Architecture(s), Iss 17, Pp 29-42 (2013)
We present our approach on how smart city technologies may enhance the learning process. We have developed the CLIO urban computing system, which invites people to share personal memories and interact the collective city memory. Various educational s
Externí odkaz:
https://doaj.org/article/204009e7b40d4f0eabb08b5daa99479e
Autor:
Carlo Giovannella
Publikováno v:
Je-LKS: Journal of E-Learning and Knowledge Society, Vol 10, Iss 3 (2014)
This article proposes to identify the smartness of a learning eco-system - physical and/or virtual - with its attractiveness that, in a people in place centered perspective, can be put in relation with the ability of the eco- system to meet needs and
Externí odkaz:
https://doaj.org/article/c2278877ae1c4e6081f306567dbd9fe0
Autor:
Gianni, F., Monica Divitini
Publikováno v:
ID&A Interaction design & architecture(s)
Scopus-Elsevier
Scopus-Elsevier
Smart cities are a popular and recognized research topic. In urban spaces, the learning factor is an important component for citizens and local communities. This paper presents a systematic mapping of the literature on smart city learning, with focus
Publikováno v:
ISC2
Giovannella, C, Andone, D, Dascalu, M, Popescu, E, Rehm, M & Mealha, O 2016, Evaluating the Resilience of the Bottom-up Method used to Detect and Benchmark the Smartness of University Campuses . in Proceedings of the IEEE Second International Smart Cities Conference : Improving the citizens quality of life . IEEE Computer Society Press, IEEE International Smart Cities Conference (ISC2 2016), Trento, Italy, 12/09/2016 . https://doi.org/10.1109/ISC2.2016.7580792
Giovannella, C, Andone, D, Dascalu, M, Popescu, E, Rehm, M & Mealha, O 2016, Evaluating the Resilience of the Bottom-up Method used to Detect and Benchmark the Smartness of University Campuses . in Proceedings of the IEEE Second International Smart Cities Conference : Improving the citizens quality of life . IEEE Computer Society Press, IEEE International Smart Cities Conference (ISC2 2016), Trento, Italy, 12/09/2016 . https://doi.org/10.1109/ISC2.2016.7580792
A new method to perform a bottom-up extraction and benchmark of the perceived multilevel smartness of complex ecosystems has been recently described and applied to territories and learning ecosystems like university campuses and schools. In this pape
Autor:
Nadarajah, Stephanie Githa, Overgaard, Benjamin Nicholas, Pedersen, Peder Walz, Schnatterbeck, Camilla Gisela Hansen, Rehm, Matthias
Publikováno v:
Nadarajah, S G, Overgaard, B N, Pedersen, P W, Schnatterbeck, C G H & Rehm, M 2017, Enriching location-based games with navigational game activities . in Interactivity, Game Creation, Design, Learning, and Innovation : 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings . Springer, Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, vol. 196, pp. 89-96, 5th EAI International Conference: ArtsIT, Interactivity & Game Creation, Esbjerg, Denmark, 02/05/2016 . https://doi.org/10.1007/978-3-319-55834-9_10
Mobile location-based games are experiences that entertain its players by requiring interactions mainly at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the oppor
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::7fdb728fb4b69aff2f030d0d847e692e
https://vbn.aau.dk/da/publications/2aaae069-09da-48ad-bfbc-4ec61bad3419
https://vbn.aau.dk/da/publications/2aaae069-09da-48ad-bfbc-4ec61bad3419
Autor:
Rehm, Matthias, Rodil, Kasper
Publikováno v:
Rehm, M & Rodil, K 2017, Introducing the Tripartite Digitization Model for Engaging with the Intangible Cultural Heritage of the City . in Interactivity, Game Creation, Design, Learning, and Innovation : 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings . Springer, Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, vol. 196, pp. 297-304, 5th EAI International Conference: ArtsIT, Interactivity & Game Creation, Esbjerg, Denmark, 02/05/2016 . https://doi.org/10.1007/978-3-319-55834-9_35
In this paper we investigate the notion of intangible cultural heritage as a driver for smart city learning applications. To this end, we shortly explore the notion of intangible heritage before presenting the tripartite digitization model that was o
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::243d633311e57345773cbb69b7488cb2
https://vbn.aau.dk/da/publications/6e76c9c4-f22f-4031-928c-30cd25c3007e
https://vbn.aau.dk/da/publications/6e76c9c4-f22f-4031-928c-30cd25c3007e
Publikováno v:
Entertainment Computing-ICEC 2015 ISBN: 9783319245881
ICEC
Lecture Notes in Computer Science
14th International Conference on Entertainment Computing (ICEC)
14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.399-406, ⟨10.1007/978-3-319-24589-8_32⟩
Rehm, M, Stan, C, Wøldike, N P & Vasilarou, D 2015, Towards Smart City Learning : Contextualizing Geometry Learning with a Van Hiele Inspired Location-Aware Game . in K Chorianopoulos, M Divitini, J Baalsrud Hauge, L Jaccheri & R Malaka (eds), Entertainment Computing-ICEC 2015 : 14th International Conference, ICEC 2015, Trondheim, Norway, September 29-Ocotober 2, 2015, Proceedings . Springer, Lecture Notes in Computer Science, vol. 9353, pp. 399-406, 14th International Conference on Entertainment Computing-ICEC 2015, Trondheim, Norway, 29/09/2015 . https://doi.org/10.1007/978-3-319-24589-8_32
ICEC
Lecture Notes in Computer Science
14th International Conference on Entertainment Computing (ICEC)
14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.399-406, ⟨10.1007/978-3-319-24589-8_32⟩
Rehm, M, Stan, C, Wøldike, N P & Vasilarou, D 2015, Towards Smart City Learning : Contextualizing Geometry Learning with a Van Hiele Inspired Location-Aware Game . in K Chorianopoulos, M Divitini, J Baalsrud Hauge, L Jaccheri & R Malaka (eds), Entertainment Computing-ICEC 2015 : 14th International Conference, ICEC 2015, Trondheim, Norway, September 29-Ocotober 2, 2015, Proceedings . Springer, Lecture Notes in Computer Science, vol. 9353, pp. 399-406, 14th International Conference on Entertainment Computing-ICEC 2015, Trondheim, Norway, 29/09/2015 . https://doi.org/10.1007/978-3-319-24589-8_32
We present an approach to geometry learning that is based on a didactic theory, which builds on play in order to discover and learn about geometry. Inspired by this theory, a mobile and location-aware game has been developed that aims at embodying ge
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f0f7eff8b95adc52eaa358ee887e210a
https://doi.org/10.1007/978-3-319-24589-8_32
https://doi.org/10.1007/978-3-319-24589-8_32