Zobrazeno 1 - 1
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pro vyhledávání: '"Skelettberechnung"'
Autor:
Prohaska, Steffen
This work introduces novel internal and external memory algorithms for computing voxel skeletons of massive voxel objects with complex network-like architecture and for converting these voxel skeletons to piecewise linear geometry, that is triangle m
Externí odkaz:
http://opus.kobv.de/ubp/volltexte/2007/1488/